Fenriz Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. He has gold eyes.
Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Fenriz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Many gnolls want him driven away.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp.
Silent Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a faded coat and loose pants complete with broad hat. She sports a flattop fur cut. Her amber eyes lackadaisically let the world flow into them.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful brothel owner made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Engraver work with an outfit from a few towns over. Engraver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Engraver.
Motivation: She feels the way she acts is they only way to get by in the world; and she is unsatisfied with her job
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Adran Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He wears his red hair down. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Bookbinder. He plays an instrument quite well.
History: Gifted from a young age, Adran studied abroad. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and expand his business
Ideals: Artistic, Gifted, Persistence. Flaws: Insomniac. Bonds: Job. Occupation: Bookbinder
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp.
Zedaar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear green clothing when he does not wear armor, and is pretty ugly. His crest is white and very short. He has red eyes.
Personality: Aggressive, abrasive, and angry, Zedaar embodies much of what other species detest in the Dragonborns. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Zedaar lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Barber for hire.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult.
Flaws: Ugly, Antagonistic. Bonds: In love, Family, Job. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 16)
Armor Class 13
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Smoky quartz (80 gp). Azurite (13 gp). Bloodstone (80 gp). Coral (130 gp). Sard (80 gp). Zircon (80 gp). Jasper (80 gp). Malachite (13 gp). Golden yellow topaz (400 gp). Zircon (80 gp). Aquamarine (400 gp). Emerald (600 gp). Banded agate (13 gp). Moss agate (13 gp). Golden yellow topaz (400 gp). Moss agate (13 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Leshanna Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She wears professional attire. She carries a battered spear and tarnished shortspear as well. Her golden hair is well kept. Her eyes are likewise amber.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Leshanna was born in the south. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leshanna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Bonds: Attractive, Enemies, Religious. Occupation: Bather
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Aquan, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Mantus Haste, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a green vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His black hair is still thick. His red eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: When he was but 3 years old his parents immigrated from the east. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Revenge.
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Immigrant, Enemies. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Falkrunn Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears suspenders and grey workpants. Her shirt is pastel, and she wears a heavy grey leather apron most of the time. Her auburn hair is cut jaggedly and amateurishly. She wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She got into the Map Maker business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Falkrunn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and she is wracked by social anxiety
Ideals: Disciplined, Fighting. Flaws: Racist, Fearful. Bonds: Job. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.
Ar-Karo Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'0", this man is typically in his Weaver uniform. His golden hair, when down, is lengthy. His skin is flawless and his gray eyes scan people very quickly.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Gifted. Bonds: Job, Attractive, Rich. Occupation: Weaver
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 63 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 8 (-1) | 17 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: Embroidered and bejeweled glove (4000 gp). Silver comb with moonstones (900 gp). An abacus with copper, silver and gold markers (160 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Fire opal pendant on a fine gold chain (500 gp). Gold dragon comb with red garnet eye (300 gp). Black velvet mask with numerous citrines (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Tindall, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, brown cloak. His black hair is cut short. His eyes are a pleasant green.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of drow once and for all.
History: Gifted from a young age, Randal studied abroad. In his 17th year, his parents were killed by a drow raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.
Motivation: Someone believes him a fraud; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Gifted. Bonds: Enemies, Has a crush, Job. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 106 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 390 pp.
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Their contribution stands as a beacon of hope for all adventurers!