Dreali Horineth, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a blue poncho over his likewise colored trousers and shirt. He has moderate length auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: Dreali is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Extrovert, Persistence. Flaws: Mundane. Bonds: Poor, Job. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 43 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2300 gp. Red-brown spinel (60 gp). Alexandrite (900 gp). Sardonyx (60 gp). Deep blue spinel (900 gp). Star ruby (1100 gp).
Silvo Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. He is bald on top and has large golden tufts of hair around his ears. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He inherited the family business which he has now maintained for 7 years.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Torinn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are gold.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Miner
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 38 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (120 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roge Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a red shirt with thin black vertical stripes and brown pants. He has done his best to style his chestnut hair to look like a famous performer. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Orc, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Buvvie Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears very tight pants and wife beaters, though occasionally she sports a tan coat. She is muscular with a powerful set of arms. She wears her hair in dreadlocks. She is very pretty but has cold, dead eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: From birth she was tutored by a cruel and relentless mentor. Her father was very strict, and drilled into her lessons on being the perfect lady. She has drifted from career to career and currently works as a Sculptor.
Motivation: She is unsatisfied with her job.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Drenna Everleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She dresses well, typically a more casual-formal manner. Her whole body is exceptionally muscular. Her auburn hair is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily eccentric. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She went to a religious school and was inspired by the priests there in charitable deeds. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Insane, Disease. Bonds: Attractive, Immigrant, Religious. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 pp. Chalcedony (50 gp). 1 Masterwork Common Melee.
Mreksh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His gold crest, when down, is lengthy. He has gleaming, smiling red eyes.
Personality: Mreksh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 2 years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting, Artistic. Flaws: Lazy, Disease. Bonds: Job. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 130 pp. 1 Everburning torch.
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting clothing which further accentuates his frame. His fur is brown, silky, and of moderate length. His eyes are a pleasant copper.
Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.
History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Philantrophist. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Sweet Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his brown fur well, parting it to the left. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Addict. Bonds: Adventurer, Religious, Military. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 300 gp. Tiger eye turquoise (12 gp). Azurite (12 gp).
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