Urshar Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is wearing a perfectly clean shirt and pair of pants. Her whole body is exceptionally muscular. She wears her chestnut hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Gifted from a young age, Urshar studied abroad. Urshar was born on a far western island where she grew up under the tutelage of her mother, an expert Guard. She left for the west, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Secretive, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 350 gp. 1 Half-Plate.
Liftrasa Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a moderate pudge and is not very fit. She wears a feathered hat to cover her moderate length brown hair. She has several tiny opal earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She pushes her goals aggressively. She is also a coward if confronted.
History: From birth she was tutored by a cruel and relentless mentor. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Insomniac, Fearful. Bonds: Rich, Mentor, Immigrant. Occupation: Seamstress
Voice: Hollow voice
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp.
Shamash Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light black in addition to tight pants. His white crest is singed and shortened. His eyes are gold and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.
History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Nature, Job. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Tippletoe Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has the majority of her body covered in plate. Her hair is chestnut, silky, and of moderate length. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She feeds upon the attention of others.
History: She was always a brilliant, if unscrupulous mind. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 70 pp.
Robert Everleigh, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy white hair. He tend to wears goggles to shield his eyes.
Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Athletic, Philantrophist, Optimist. Bonds: Job, Poor, Adventurer. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 81 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold dragon comb with red garnet eye (1200 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp).
Zook Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his left hand. His golden hair has been sun bleached extensively. He has gray eyes.
Personality: Zook hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His father raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Artistic. Flaws: Racist. Bonds: In love, Enemies, Nature. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 62 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 1600 gp. Black opal (500 gp). Amethyst (40 gp). Golden pearl (40 gp). Alexandrite (700 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered morningstar and tarnished trident as well. He keeps his golden hair in a pixie cut. His blue eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a small toy that he constantly fidgets with.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: White pearl (70 gp). Bloodstone (70 gp). Chrysoberyl (70 gp).
Griselda Gracey, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is chestnut and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Griselda hails from a village terrorized by goblins. From her teen years she was always beautiful and desirable, so people have always doted on her. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants revenge against goblins.
Flaws: Secretive. Bonds: Poor, Attractive, Has a crush, Enemies. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 160 gp. Brass mug with jade inlays (300 gp).
Elegant Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her lavender fur is drawn into a tight pony tail with a clover scrunchie. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She takes great joy in being the best Tailor in town.
History: The child of a Mayor, who enjoyed hunting, Elegant was taken on many hunting expeditions. She helped her father out around the business and became quite the natural. She's also a talented Mayor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Addict, Shy. Bonds: Rich, Job, Nature. Occupation: Tailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: Just what you see.
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