Helgret Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She very much looks the part of a Fortune-teller. Her golden hair is matted, messy, and big. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is an amazing painter.
History: Born in the east to a Fortune-teller, Helgret learned a great deal about her mother's area of expertise. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has drifted from career to career and currently works as a Fortune-teller.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and revenge
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Enemies. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Emmeline Hayhurst, Female Human [Permalink]
Personal [hide]
Description: An older woman who is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze, she is not a threatening figure. Her hair is long and white with streaks of blonde, and is pulled back with small grey clips. Her eyes are a pleasant blue.
Personality: Cocky and sure of herself, she believes she is the best Mercenary born in the past three hundred years. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Mercenary and found it very stressful. She became a Mercenary soon after.
Motivation: To settle down with her crush; and sabotage a competitor
Bonds: Rich, Job, Has a crush, Adventurer, Immigrant. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 30 pp. 1 Breastplate.
Dynamic In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears skinny pants and wears a pastel and grey robe with the hood down. Her whole body is exceptionally muscular. She wears her lavender fur down. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer, Religious. Occupation: Butcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Shadow Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a well pressed and immaculate suit (or dress). Her beige fur is smooth and relatively long. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Shadow embodies much of what other species detest in the Tabaxis. She is a great chef.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has never given up on her dancing dream.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp. Brown-green garnet (100 gp).
Three Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She has a moderate pudge and is not very fit. She has done her best to style her white fur to look like a famous performer. Her eyes are yellow.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: The child of southern immigrants she idolized her mother. Her homeland was ravaged by war and she spent much of her life rebuilding it. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Philantrophist. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 43 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. His chestnut hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is afraid of women and trembles around them
History: He was born several months after his mother was called into army service. When Qemuel reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Greedy, Shy. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Glim Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many pastel ritualistic tattoos. He wears light armors faded through time and improper care. His blonde hair is cut short with large spiked bangs in the front. He has gray eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the west to a Adventurer, Glim learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: Expand his business.
Flaws: Antagonistic, Impulsive. Bonds: Job, Religious. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Mugrunden Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white crest is lengthy and is close to two feet long. His gold eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 18)
Armor Class 12
Hit Points 79 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
Possessions: 1000 pp. Amber (130 gp). Emerald (1200 gp). Obsidian (11 gp). Violet garnet (1500 gp). Golden yellow topaz (1500 gp). Obsidian (11 gp). Jade (130 gp). Rhodochrosite (11 gp). Carnelian (50 gp). Tiger eye turquoise (11 gp). Chrysoprase (50 gp). Star rose quartz (50 gp). Fire opal (1200 gp). Emerald (1200 gp). Eye agate (11 gp). Black pearl (1500 gp). Golden yellow topaz (1500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Xanaphia Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many black ritualistic tattoos. She wears suspenders and tan workpants. Her shirt is black, and she wears a heavy tan leather apron most of the time. With bright blonde hair. She is very pretty but has cold, dead eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. When she's not drinking or sleeping the drinks off, she's doing writing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. As a young adult she joined a group advocating for an improvement in Elven conditions. She left for the east, certain she would find work there.
Motivation: To be a Detective again; and further expansion of business
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Job, Immigrant. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp. Brown-green garnet (40 gp). Onyx (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!