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NPC Generator

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Advanced [show]


Purah Despair, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear flannel. Her blue hair is heavily combed to the left. Her half smiles and silver eyes are beguiling and draw you in.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She always tries to repair and not replace. It was this mentality that drove her into the Layabout business.

History: She got into the Layabout business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and she wants to meet her childhood hero

Ideals: Philantrophist, Persistence. Bonds: Attractive, Job, Adventurer. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Purah Despair, Female Tiefling Aristocrat 8
Medium (4'9") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Draconic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Kelter Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy red pantaloons and a white scarf. His blonde hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful brothel owner made him what he is. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Kelter Tealeaf, Male Halfling Expert 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)18 (+4) 12 (+1)7 (-2)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Infernal, Goblin, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses in grey turtlenecks beneath a red coat with blue slacks. Her white hair is still thick. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is calm most of the time but flees social interaction. She is obsessed with her god.

History: Gurdis was born the youngest of three triplets. Her arcane abilities were realized during a raid on her village. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Family. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Gurdis Ungart, Female Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Arcana +5, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Aquan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 380 gp.


Social Check DCs


Mary Home, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses well, typically a more casual-formal manner. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Mary was born on a far eastern desert where she grew up under the tutelage of her father, an expert Layabout. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Mary Home, Female Human Expert 6
Medium (5'11") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)7 (-2) 15 (+2)14 (+2)
Skills Deception +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Alexandrite (200 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Payton, Female Human [Permalink]

Personal [hide]

Description: This woman wears tattered old clothes, and sports empty pouches on her belt. She wears her red hair up. Her face is covered beneath a completely black helmet.

Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with her god.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and she wants revenge against orcs

Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Mary Payton, Female Human Barbarian 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Nora Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is short and auburn. She wears round tiny glasses practically rammed into her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nora took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She has since lost track of the people in her past.

Motivation: To prove her worth to the world; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur. Flaws: Fearful, Impulsive. Bonds: Family, Nature. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Nora Morigak, Female Dwarf Wizard 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 42 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 4000 gp. Sardonyx (40 gp). Sard (40 gp). Black opal (1200 gp). Violet garnet (1100 gp). Malachite (12 gp). Iolite (40 gp). Tiger eye turquoise (12 gp). Blue quartz (12 gp). Rhodochrosite (12 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Krimmon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish brown hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on women, regardless of circumstances.

History: Krimmon hails from a village terrorized by drow. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by drow. Krimmon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He has a crush on the local Butcher; and wants a kiss

Ideals: Athletic. Bonds: Rich, Has a crush, Enemies. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Krimmon Strongbones, Male Halfling Wizard 8
Small (3'2") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 30 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)8 (-1) 12 (+1)14 (+2)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Seebo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan armored body suit, with a simple pastel line shooting up and back down. His red hair is cut jaggedly and amateurishly. This blue eyed westerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a great chef.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and doesn't want to be a servant and was forced into it by his family

Ideals: Gifted, Artistic. Flaws: Cynical. Bonds: Immigrant. Occupation: Servant

Voice: Scratchy, weak

Attributes [hide]

Seebo Pingun, Male Gnome Cleric 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. Carnelian (30 gp). Chrysoberyl (60 gp). Hematite (8 gp). 1 Minor magic item.


Social Check DCs


Orla Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing the road beaten gear of a warrior. She has styled her brown hair well, parting it to the left. She has several tiny ruby earrings on each ear.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a font of random trivia from the lore and stories she has discovered

History: The child of a Mercenary, who enjoyed hunting, Orla was taken on many hunting expeditions. Like her father and her brother before her, after school she went straight into learning to become a Engraver. She became a Engraver soon after.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Bonds: Attractive, Rich, Nature, Job. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Orla Ironhide, Female Gnome Commoner 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Jade (80 gp). Moss agate (6 gp). Moss agate (6 gp).


Social Check DCs

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