Nedda Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a red and black robe with the hood down. Her golden hair is kept up in a ponytail inside a feathered hat. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: From birth she was tutored by a cruel and relentless mentor. She has had some formal painting training, and achieved minor success. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
Carrie Hungate, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a violet suit, yellow shirt, and blue tie. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to prove his worth to the world
Ideals: Disciplined. Flaws: Impulsive. Bonds: Adventurer, Mentor. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 7)
Armor Class 8
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 300 gp. Sardonyx (40 gp). Black pearl (800 gp). Golden yellow topaz (800 gp).
Juliana Ramsay, Female Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, she is an attractive figure. She usually wears her grey robe and has her axe always slung over her shoulder. She wears a colorful flower in her auburn hair. Her eyes are green and she is always smoking a pipe.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Sailor, Juliana learned a great deal about her mother's area of expertise. Juliana was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Sailor. She then took over the family business and is one of the better Sailor for hire.
Motivation: Balancing her hectic life and new Sailor responsibilities is difficult.
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 90 gp.
Phann Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is cut jaggedly and amateurishly. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Phann was raised in a hard working conservative environment. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Doesn't want to be a Bricklayer and was forced into it by her family; and regain custody of her son
Flaws: Impulsive. Bonds: Job, Family, In love. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 11)
Armor Class 10
Hit Points 66 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +5
Possessions: 2800 gp. Golden pearl (140 gp). Banded agate (4 gp). Obsidian (4 gp). Obsidian (4 gp). Star ruby (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shump Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Jeweler and is in decent physical shape. His hair is always cut to a buzz. He has gleaming, smiling gray eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Jeweler business at a young age. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now owns his own business.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Ideals: Logical. Flaws: Shy, Racist. Bonds: Job. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 11)
Armor Class 11
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 2300 gp. Black opal (700 gp). Moss agate (8 gp). Peridot (40 gp). Violet garnet (1000 gp). Azurite (8 gp). Zircon (40 gp). Jasper (40 gp). Rose (40 gp). Moss agate (8 gp).
Pelt On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His fur is cinnamon and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: Calm and collected, he is a well trained Barber. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Dilettante, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pelt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pelt. He has set out to sabotage the competition.
Motivation: To be a Dilettante again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Fearful. Bonds: Job, Poor, Criminal record. Occupation: Barber
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 2000 gp. Coral (130 gp). 1 Minor magic item.
Kellen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large tan jacket. His hair is short and golden. His green eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Sage, Kellen learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Sage.
Motivation: He has money and likes to spend it; and to be a farmer again
Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Job, Family, Rich. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.
Moon Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a worn and beaten armor. She has styled her yellow fur well, parting it to the left. She has several tiny amber earrings on each ear.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She got into the Interpreter business at a young age. She worked as a nervous Interpreter and found it very stressful. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Balancing her hectic life and new Interpreter responsibilities is difficult.
Ideals: Optimist. Bonds: Rich, In love, Job, Immigrant. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Einkil Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat, and carries lances. He wears his brown hair up. His eyes are a pleasant gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He has drifted from career to career and currently works as a Shepherd.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!