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NPC Generator

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Advanced [show]


Brug Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a white and black robe with the hood down. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Further he is a bit of a stoner and is frequently out of it.

History: Brug lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Addict, PTSD. Bonds: Family. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Brug Elton, Male Half-Orc Expert 14
Medium (5'0") Half-Orc, Chaotic Good (CR 14)
Armor Class 11
Hit Points 75 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 18 (+4)14 (+2)
Skills History +6, Performance +7
Senses Passive Perception 14
Languages Common, Orc, Ignan
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. Moss agate (7 gp). Brown-green garnet (50 gp). Moss agate (7 gp). Deep blue spinel (200 gp). Alexandrite (200 gp). Smoky quartz (20 gp). Smoky quartz (20 gp). Jade (50 gp). Rock crystal (20 gp). Black pearl (200 gp). Freshwater pearl (7 gp). Blue quartz (7 gp). 1 Medium magic item.


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey tunic with blue highlights, and long yellow pants that bunch up around his shoes. His hair is short and white. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Morgran isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Nature, Enemies. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Morgran Dankil, Male Dwarf Monk 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)16 (+3) 16 (+3)11 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Sylvan, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Zephan Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in earthy colors with a black and tan handkerchief worn on his left side, and is pretty ugly. His purple hair is matted, messy, and big. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: Zephan wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor, Religious. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Zephan Ecstasy, Male Tiefling Adept 8
Medium (5'8") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 10000 sp. White pearl (50 gp). Bloodstone (30 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merla Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She sports white clothing, slightly heavier than average wear. Her hair is long and white with streaks of brown, and is pulled back with small white clips. She has gleaming, smiling blue eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She misses her home and complains about the freezing weather, even in summer.

History: Her father raised her in a mountain cabin. Merla was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Herbalist. Being a Herbalist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She desires power and/or immortality; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Bonds: Immigrant, Nature, Criminal record, Adventurer. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Merla Goldfound, Female Halfling Ranger 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 9 (-1)17 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Sard (50 gp).


Social Check DCs


Portia Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her brown hair is smooth and relatively long. Her fierce gray eyes like to dwell on things.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to loving parents in a slum to the west. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and revenge

Flaws: Depressed, Insomniac. Bonds: Poor, Adventurer, In love, Enemies. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Portia Sunmeadow, Female Halfling Barbarian 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Meriele Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is long and brown with streaks of golden, and is pulled back with small violet clips. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She never wears the same outfit twice, unless she absolutely has to.

History: She got into the Sage business at a young age. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Sage responsibilities is difficult.

Ideals: Athletic, Artistic, Impeccable. Bonds: Rich, Attractive, Job. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Meriele Koehlanna, Female Half-Elf Paladin 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)8 (-1) 10 (+0)10 (+0)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Silver pearl (150 gp).


Social Check DCs


Crampernap Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has auburn hair. His eyes, though not visible through his cowl, are gray.

Personality: This man loves writing and to teach people writing more than just about anything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Crampernap was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Attractive, Religious, Military, Adventurer. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Crampernap Loofollue, Male Gnome Warrior 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 9 (-1)6 (-2)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Drifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His black fur is smooth and relatively long. His thin eyebrows rest above his beady yellow eyes.

Personality: Drifting speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Drifting was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Drifting Candle, Male Tabaxi Fighter 2
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Duergath Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. His head has been shaved. His blue eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Duergath would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to be a carter again

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Adventurer, Military. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Duergath Fallack, Male Dwarf Cleric 5
Medium (4'5") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)8 (-1) 11 (+0)6 (-2)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs

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