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NPC Generator

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Advanced [show]


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes. His brown hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Criminal record, In love. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Orsik Frostbeard, Male Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Aquan, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs


Don Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large yellow jacket and is in decent physical shape. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Barber business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Barber for hire.

Motivation: Expand his business; and seeks redemption

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Religious, Criminal record. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Don Dulmage, Male Half-Elf Fighter 2
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp. 1 Chain shirt.


Social Check DCs


Vicky Fawcett, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her silver hair is kept up in a ponytail inside a top hat. Her eyes are hazel.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.

History: She was born on a small isolated farm. Her homeland was ravaged by war and she spent much of her life rebuilding it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To end her boredom; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: PTSD, Mundane. Bonds: Rich, Nature. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Vicky Fawcett, Female Human Expert 10
Medium (5'8") Human, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 82 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)11 (+0) 10 (+0)12 (+1)
Skills Insight +4, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Kadana Pyraxtallinost, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her rusty crest is still thick. Her face is covered beneath a completely black helmet.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Kadana was born the youngest of three triplets. Like her mother and her sister before her, after school she went straight into learning to become a Beggar. She has achieved small success as a Beggar.

Motivation: A strong sense of loyalty to Half-Elven people; and find a way to reverse the transformation of her sister

Ideals: Philantrophist. Flaws: Racist. Bonds: Family, Job. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Kadana Pyraxtallinost, Female Dragonborn Barbarian 4
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 51 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Eran Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'2" and wears loose pants and a collared shirt complete with sweater beneath her coat. Her black hair is greasy and uncared for. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south her family was never financially stable. She found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Eran Wildcloak, Female Halfling Monk 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 8 (-1)6 (-2)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Jacoba Hartford, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her brown hair is braided into rings. Her gray unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Jacoba will drive conversation. She takes great joy in being the best Miner in town.

History: Jacoba hails from a village terrorized by gnolls. Like her mother and her sister before her, after school she went straight into learning to become a Miner. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want her driven away.

Ideals: Extrovert. Flaws: Disease, PTSD. Bonds: Job, Enemies. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Jacoba Hartford, Female Human Cleric 2
Medium (5'10") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)8 (-1) 11 (+0)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1700 sp.


Social Check DCs


Hillanot Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a deerstalker hat to hide her balding. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born several months after her father was called into army service. She has chosen to use the inheritance that was left to her frivolously. She now spends her time doing works of charity.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Military, In love. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Hillanot Baharoosh, Female Dragonborn Aristocrat 5
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills History +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Charles Willoughby, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a robe, a symbol of death around his neck, and a falchion on his belt. His whole body is exceptionally muscular. He has no hair. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 8 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Charles's homeland. Charles decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Charles Willoughby, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 4000 cp.


Social Check DCs


Dworic Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears skinny pants and wears a grey and black robe with the hood down. He has no hair. His eyes, though not visible through his cowl, are hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dworic took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Passionate. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Nature. Occupation: Barrister

Voice: Sleepy voice

Attributes [hide]

Dworic Daerdahk, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 210 gp. Citrine (80 gp). Blue quartz (8 gp). 1 Masterwork Common Melee.


Social Check DCs

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