Shanairla Withrethin, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her golden hair is well kept. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is skeptical of what others tell her and is slow to trust.
History: Born to a poor family in the city she treasured whatever gifts she got. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Shy. Bonds: Immigrant, Attractive, Criminal record, Poor. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Black pearl (400 gp).
Purban Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his flail ready. His red hair is matted, messy, and big. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: Elven compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, Addict, Shy. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 16
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
Possessions: 9000 cp. 1 Masterwork Uncommon Weapon.
Torgga Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has chestnut hair. Her eyes are violet.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a great chef.
History: She was born in a small forest village. A gifted student she started as a Blacksmith, but she got bored and became a Shoemaker. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She loathes her own lifestyle; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Nature, Job. Occupation: Shoemaker
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 pp. 5 Acid flasks.
Dustin Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He keeps his white hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His childhood dream was to be a Bricklayer, but he was a colossal failure. He inherited the family business which he has now maintained for 3 years.
Motivation: A deep hatred of illithids; and further expansion of business
Ideals: Artistic. Bonds: Attractive, Job, Religious, Enemies. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 88 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 12000 sp. Coral (70 gp). Azurite (11 gp).
Grom Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Grom embodies much of what other species detest in the Half-Orcs. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: Many orcs want him driven away.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 5 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 7 (-2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1900 gp. Aquamarine (600 gp). Alexandrite (600 gp). Azurite (11 gp). Chalcedony (60 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item.
Anbera Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a grey suit, black shirt, and tan tie. She is portly but not overly obese. She wears her golden hair up. She wears round tiny glasses practically rammed into her face.
Personality: Anbera hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She never wears the same outfit twice, unless she absolutely has to.
History: Anbera lived on a farm with her father, near the main road leading to a nearby town. She has had some formal singing training, and achieved minor success. She's also a talented Mayor, but doesn't like to broadcast it.
Motivation: Regain custody of her son.
Ideals: Artistic. Bonds: Family, Job. Occupation: Map Maker
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 sp.
Dagger Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a brown tunic with tan highlights, and long green pants that bunch up around her shoes. Her beige fur is singed and shortened. She wears a mask on her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She never wears the same outfit twice, unless she absolutely has to.
History: Gifted from a young age, Dagger studied abroad. She moved from fad to fad and when she turned 15 she discovered dancing. Some 2 years later her spouse died after the birth of her son. Heartbroken, Dagger never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She wants revenge against orcs; and many orcs want her driven away
Ideals: Joker, Artistic, Gifted. Flaws: Ugly. Bonds: In love, Enemies. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Sardonyx (50 gp). Silver pearl (90 gp). Moonstone (50 gp).
Delebean Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and lanky with angular features, he is an attractive figure. He wears a blue Stetson hat and blue clothes. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are brown.
Personality: Delebean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Gifted. Bonds: Attractive, Military, Job, Adventurer. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 98 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +5
Possessions: 5000 gp. Zircon (40 gp). Moss agate (16 gp). Azurite (16 gp). Deep blue spinel (500 gp). Carnelian (40 gp). Rock crystal (40 gp). Carnelian (40 gp). Jasper (40 gp). Iolite (40 gp). Eye agate (16 gp). Fiery yellow corundum (1000 gp). Aquamarine (500 gp). Tiger eye turquoise (16 gp). Zircon (40 gp).
Riardon Othronus, Male Elf [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His chestnut hair is smooth and relatively long. His violet eyes dart from person to person.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.
History: The child of southern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Bonds: Criminal record, Immigrant, Job, Adventurer. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
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