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NPC Generator

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Advanced [show]


Trynnicus Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His green crest is knotted and matted. His red eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Trynnicus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Sellsword like his father before him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Trynnicus Norixius, Male Dragonborn Warrior 4
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Uraim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. His chestnut hair has been sun bleached extensively. His eyes are likewise violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uraim is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has drifted from career to career and currently works as a Painter.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a doctor again

Ideals: Gifted, Justice, Impeccable. Bonds: Attractive, Nature, Job. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Uraim Torevir, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)8 (-1) 6 (-2)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp.


Social Check DCs


Beloril Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Beloril was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist. Bonds: Attractive, Adventurer, Job. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Beloril Bigtoe, Male Dwarf Wizard 9
Medium (4'5") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 24 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 18 (+4)11 (+0)
Skills Arcana +6, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Gnoll, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: Blue sapphire (1300 gp). Azurite (8 gp). Deep blue spinel (900 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wella Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing the road beaten gear of a warrior. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: Stoic and calm, she prefers to meditate than take action. She is a ruthless business woman, a trait she acquired from her father.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Tanner father left her crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest woman in the west; and to get a good night's sleep

Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Wella Deephollow, Female Halfling Ranger 16
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 56 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Deception +5, Nature +7
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 6000 gp. Fiery yellow corundum (700 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). Bloodstone (80 gp). Azurite (4 gp). Deep blue spinel (400 gp). Iolite (80 gp). Amethyst (40 gp). Deep blue spinel (400 gp). Rhodochrosite (4 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp). Azurite (4 gp). Smoky quartz (80 gp). Deep blue spinel (400 gp). White pearl (40 gp). Tiger eye turquoise (4 gp). Sard (80 gp). Moss agate (4 gp). Citrine (80 gp).


Social Check DCs


Dynamic Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his beige fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Dynamic wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined, Philantrophist. Bonds: Rich, Slave, Attractive. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Dynamic Of World, Male Tabaxi Druid 7
Medium (5'0") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)6 (-2) 14 (+2)14 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 200 gp.


Social Check DCs


Maynild Shirley, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is wavy and long. She is baby faced.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is frequently practicing swordplay.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Beggar, but she was a colossal failure. She has built up a small fortune and can afford her own way.

Motivation: Sabotage a competitor; and to be a beggar again

Flaws: Mundane. Bonds: Rich, Attractive, Military, Job. Occupation: Cook

Voice: French accent

Attributes [hide]

Maynild Shirley, Female Human Monk 7
Medium (4'8") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 10 (+0)18 (+4)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Violet garnet (800 gp). Moss agate (15 gp).


Social Check DCs


Norkruuth Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large black mantle and cape that has been intricately interwoven into his grey robe. He keeps his gold crest in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norkruuth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norkruuth. He has never given up on his music dream.

Motivation: Wants to raise his children well; and wants to open a new tavern

Ideals: Justice, Artistic. Bonds: Job, Criminal record, Family. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Norkruuth Akambherylliax, Male Dragonborn Aristocrat 3
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Mumpena Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears light armors faded through time and improper care. Her hair is greying and her face has many wrinkles. Her brown eyes dart from person to person.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She has chosen to use the inheritance that was left to her frivolously. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Flaws: Shy. Bonds: Criminal record, Religious, Rich. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Mumpena Tarkelby, Female Gnome Monk 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Sardonyx (50 gp). Moss agate (15 gp). 1 Minor magic item.


Social Check DCs


Irann Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She wears tan trousers with white and black striped suspenders. She wears various colorful collared shirts. She keeps her long white hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Irann hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She moved from fad to fad and when she turned 15 she discovered painting. After a long history of fighting, Irann and her spouse have recently divorced.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Artistic, Justice, Logical. Flaws: Insane, Antagonistic. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Irann Dalanthan, Female Elf Barbarian 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)6 (-2) 15 (+2)8 (-1)
Skills Investigation +0, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Jade (70 gp). Peridot (70 gp).


Social Check DCs

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