Ovina Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses like a well dressed Locksmith does. Her hair is cut close to her head. Her amber eyes peer out from beneath her small brown hat.
Personality: Ovina wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a Sculptor, her father struggled to pay the bills. A gifted student she started as a Sculptor, but she got bored and became a Locksmith. She now owns her own business.
Motivation: Wants to open a new tavern.
Ideals: Disciplined, Fighting. Flaws: Secretive. Bonds: Job, Poor. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Magnifying glass.
Anselm Colby, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of maces, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Professionalism. Flaws: Fearful, Mundane. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp. Violet garnet (600 gp). Red garnet (130 gp).
Blossom Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze and is in decent physical shape. Her long auburn hair reaches down to her waist. She has gleaming, smiling amber eyes.
Personality: She is overprotective of those who hire her services. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Sold as a small child to a slaver, Blossom was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: To reunite with her old friends; and to protect her home
Ideals: Entrepeneur. Bonds: Rich, Guardian, Adventurer, Mentor. Occupation: Laborer
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 90 gp. Large well-done wool tapestry (300 gp).
Anne Radcliffe, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a brown tunic with grey highlights, and long yellow pants that bunch up around her shoes. Her long golden hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She got into the Mayor business at a young age. Her first spouse was a Fortune-teller, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Fortune-teller they were divorced and she won custody of their son. She worked as a Mayor, and she later adopted a second son.
Motivation: Doesn't want to be a Mayor and was forced into it by her family; and to clean up the streets
Flaws: Terse. Bonds: Immigrant, Job, Family, Guardian. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Uzza Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a worn and beaten armor. Her hair is cut close to her head. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Warlock school at a young age so that she could practice her druidic talents. She was always very intelligent and has formed a secret society of specialists.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to have a good time and be beloved
Ideals: Philantrophist, Opinionated, Gifted, Impeccable. Flaws: Secretive. Occupation: Sailor
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Rimple Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by teas. His black hair is styled in orderly dreadlocks. His blue eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: To protect his home; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Adventurer, Rich, Guardian. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 300 gp.
Trey Snowdon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky brown painted plate armor. He sports a long chestnut beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's attracted to the PC; and he's in love
Ideals: Artistic. Flaws: Shy. Bonds: Military, Job, Has a crush. Occupation: Dilettante
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Ethereal In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His fur is orange and very short. His eyes are copper.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful slaver made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Miner
Voice: Speaks in third person
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 8000 sp. 1 Minor magic item.
Paggen Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is bald on top and has large red tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Ideals: Persistence. Flaws: Ugly. Bonds: Slave, Religious. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 13000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!