Crampernap Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is greasy and uncared for. His violet eyes dart from person to person.
Personality: Crampernap hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is able to make almost anything out of random pieces of junk.
History: Crampernap was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 106 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +6
Possessions: 500 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An abacus with copper, silver and gold markers (90 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Large well-done wool tapestry (100 gp). Golden circlet with four aquamarines (4000 gp). Old masterpiece painting (1600 gp). A necklace of small pink pearls (4000 gp). Jeweled anklet (2000 gp). Golden circlet with four aquamarines (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Dynamic Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her orange fur down. Her half smiles and yellow eyes are beguiling and draw you in.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents enrolled her in a Rogue school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying brother.
Motivation: To find somewhere to settle down; and she is content
Ideals: Gifted. Flaws: Mundane, Shy. Bonds: Attractive, Poor. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp.
Silent Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He wears a colorful flower in his red fur. His yellow eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many illithids want him driven away.
Ideals: Fighting. Flaws: Disease. Bonds: Poor, Attractive, Enemies. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 115 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 3000 sp. Star ruby (1600 gp). Moonstone (40 gp). Deep blue spinel (500 gp).
Jarana Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and green handkerchief worn on her left side. She has a slight overbite and is overall scrawny. She wears a colorful flower in her white hair. Her violet unseeing eyes seem to look past you.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is lazy, self-centered, vain, and jealous.
History: From birth she was tutored by a cruel and relentless mentor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many brigands want her driven away; and she's looking for her big break
Flaws: Disease, Selfish. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 7 (-2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Borun Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his brown hair up in a very large beehive style do. His eyes are likewise hazel.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Borun took refuge in the large cave and found the beat up longbow and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Emotional. Bonds: Adventurer, Military, Nature. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp. Tiger eye turquoise (13 gp). Peridot (60 gp).
Gildmak Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He wears a red collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and very short. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Gildmak has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others.
Ideals: Fighting. Flaws: Ugly, Fearful, Disease. Bonds: Rich. Occupation: Soapmaker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 6 (-2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork studded leather.
Barendd Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His white hair is unkempt and raggedy. His face is scarred and worn.
Personality: While he acts the brute, he is far gentler than he would appear. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 7 years old his parents immigrated from the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Bullseye lantern.
Oriff Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. With bright chestnut hair. She has a tattooed face.
Personality: A deeply religious woman she believes everything happens for a reason. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She is the product a well kept family trust fund and as such has never really known need. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and she is compelled to act according to her religious beliefs
Ideals: Extrovert. Bonds: Attractive, Religious, Rich, Mentor. Occupation: Ruler
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Aquan, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Half-Plate.
Shanairla Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of longswords on her belt, each one with a jet on the hilt. She has dyed her greying black hair a little too much giving a sharp black color. Her eyes are likewise green.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Shanairla grew up listening to her mother's many stories. From her teen years she was always beautiful and desirable, so people have always doted on her. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 45 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
Possessions: Aquamarine (700 gp). Blue star sapphire (1200 gp). White pearl (110 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
