Fragrant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'8" and muscular, this western man wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His red fur is slicked back into a classic pompadour. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the west. In his 15th year, his parents were killed by a brigands raid, leaving Fragrant alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Selfish. Bonds: Poor, Enemies. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. Amethyst (120 gp). Azurite (11 gp). Silver pearl (120 gp).
Hugh Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western man prefers to wear violet clothing when he does not wear armor. He wears his brown hair down. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now mingles about in high society.
Motivation: He desires power and/or immortality.
Ideals: Athletic, Professionalism, Entrepeneur. Flaws: Addict. Bonds: Adventurer, Rich. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 11)
Armor Class 9
Hit Points 61 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
Possessions: 1500 gp. Silver comb with moonstones (200 gp). Silver chalice with lapis lazuli gems (130 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His brown hair is long and unkept. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 40000 cp. 1 Minor magic item.
Gilthur Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light grey in addition to tight pants. He has a small bristly mustache and wavy chestnut hair. His face is scarred and worn.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a great chef.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Ugly, Depressed. Bonds: Religious, Has a crush. Occupation: Performer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 gp. Tourmaline (130 gp). 2 Holy water.
Murgen Dumph, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is dressed in a clean black cloak covering her clean studded leather. She is muscular with a powerful set of arms. Her auburn hair is lengthy and is close to two feet long. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her divine abilities were realized during a raid on her village. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She seems to be bored by most things; and she is content
Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Attractive, Slave. Occupation: Unemployed
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Half-Plate.
Makaria Integrity, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an entirely green suit with white socks and a vest with buckled shoes. Her silver hair is lengthy. She has a tattooed face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a criminal king-pin and mafia family Cursed with a spirit at a very young age, Makaria has worked very hard to control her curse. Recently she has begun working with bootleggers and crooks.
Motivation: Wishes to resurrect an old love; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Shy, Impulsive, Disease. Bonds: Criminal record, In love. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 6000 sp. Lapis lazuli (9 gp). Silver pearl (120 gp). Deep green spinel (120 gp). Red garnet (120 gp).
Giselle Enfield, Female Human [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of longbows on her belt, each one with a opal on the hilt. Her red hair is kept up in a ponytail inside a top hat. Her face is scarred and worn.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She served in the navy to pay for her family's outstanding loans. A gypsy cursed her at a young age, leading to her ugly appearance. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Anselm Carlisle, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a large brown jacket. His golden hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the east to a Adventurer, Anselm learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Nature, Family. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Ella Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she likes to wear ponchos typically of a light violet in addition to tight pants. She has moderate length black hair. She wears a mask on her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Ella grew up listening to her mother's many stories. A gifted student she started as a Animal Trainer, but she got bored and became a Mayor. She has worked as a Mayor like her mother before her.
Motivation: She is terrified, and will act out of fear; and to reunite with her old friends
Flaws: Selfish, Insomniac, Fearful. Bonds: Adventurer, Job. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 50 pp. White pearl (60 gp). Amber (60 gp). Fiery yellow corundum (1100 gp). Bloodstone (50 gp). Bloodstone (50 gp). Blue quartz (15 gp). Black pearl (1500 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item.
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