Patrick Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: A 4'9" eastern man, he prefers to wear yellow clothing when he does not wear armor. His long silver hair reaches down to his waist. He is baby faced.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. After coming to the age of reason, Patrick took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a cartwright and was forced into it by his family
Ideals: Philantrophist, Gifted. Flaws: Cynical. Bonds: Rich, Family. Occupation: Cartwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Masterwork Common Melee.
Pikar Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears red leather gloves, a red jacket, and tight pants. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 10th year, his parents were killed by a illithids raid, leaving Pikar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Athletic. Flaws: Disease, Fearful, Insomniac. Bonds: Enemies. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Druidic, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 1000 gp.
Rohesia Hackney, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her pickaxe. Her auburn hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of southern immigrants she idolized her father. A few years later when the east was not economically sound they moved to her current location. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and revenge
Flaws: Insane. Bonds: Immigrant, Enemies, Criminal record. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Iolite (50 gp). Hematite (5 gp). Brown-green garnet (100 gp). Hematite (5 gp).
Randal Ashley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. He keeps his golden hair in a pixie cut. He has a dull look in his brown eyes.
Personality: He is almost excessively polite to everyone, even when angry. Randal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted divine powers by his dying brother.
Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Family. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Finellen Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She is bristling with hidden weapons, mostly bastard swords and spears. Her white hair is lengthy and is close to two feet long. She wears large thick round spectacles.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She can't help but pocket interesting objects she comes across
History: Born in the east her family was never financially stable. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her relatives are trying to arrange a marriage; and marry her brother to traveling adventurers
Bonds: Attractive, Criminal record, Nature, Poor, Family. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
Possessions: 4000 cp. Deep blue spinel (300 gp).
Birel Evans, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She very much looks the part of a Knight. Her red hair is smooth and relatively long. Her amber eyes peer out from beneath her small yellow hat.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born into a rich family. Birel abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted from career to career and currently works as a Knight.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Flaws: Antagonistic. Bonds: Job, Religious, Rich, Adventurer. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Fragrant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His gray fur is kept up in a ponytail inside a feathered hat. His half smiles and yellow eyes are beguiling and draw you in.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Fragrant was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has achieved small success as a Brewer.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Liftrasa Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears brown leather gloves, a brown jacket, and tight pants. Her long chestnut hair reaches down to her waist. She is very pretty but has cold, dead eyes.
Personality: She is almost excessively polite to everyone, even when angry. She is frequently practicing swordplay.
History: Liftrasa was born with her mother's beautiful face. A freak accident while working with her Locksmith mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Disease. Bonds: Attractive, Military. Occupation: Bounty Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 3000 gp. Lapis lazuli (15 gp). White opal (500 gp). Golden pearl (100 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zook Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying white hair a little too much giving a sharp white color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zook is combative with any and all who dare try his patience in the slightest.
History: Zook was born with his father's beautiful face. A gifted student he started as a Merchant, but he got bored and became a Guard. He is untrained/undisciplined, which makes him dangerous.
Motivation: Sabotage a competitor; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Slave, Job. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
