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NPC Generator

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Advanced [show]


Ilde Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'2" when asserting herself. Her broad hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Sailor, Ilde learned a great deal about her mother's area of expertise. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She struck the Sailor job and began her own company from there.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Job, Religious. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Ilde Bloodkith, Female Dwarf Warlock 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 700 sp. 1 Breastplate.


Social Check DCs


Shifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His fur, while still mostly yellow, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Shifting was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Shifting's father didn't care for him much, and the feeling was mutual. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Depressed, Racist, Antagonistic. Bonds: Job, Debt. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Shifting On the Water, Male Tabaxi Wizard 3
Medium (5'7") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 10 pp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bork Royston, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his golden hair to look like a famous performer. He is baby faced.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Bork was left his mother's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Fighting, Artistic, Gifted. Bonds: Guardian, Military. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Bork Royston, Male Half-Orc Warrior 7
Medium (5'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)7 (-2) 15 (+2)8 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Enialis Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dark leathers with embroidery. His hair is white and curly. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Job, Religious, Criminal record. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Enialis Mellerelel, Male Elf Druid 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Coral (110 gp). 4 Acid flasks.


Social Check DCs


Euphemia TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greataxe, but if one is not available she will default to her dagger. She sports a flattop hair cut. Her hazel eyes are slightly larger than normal.

Personality: Calm and collected, she is a well trained Mercenary. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Euphemia hails from a village terrorized by brigands. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 8 years.

Motivation: Further expansion of business.

Ideals: Athletic, Extrovert. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Euphemia TellPenny, Female Halfling Warlock 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Flame Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large pastel jacket. She is physically well-built. Her yellow fur is braided into rings. Her face is scarred and worn.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Flame took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She has recently gotten a pet goose that steals things from people.

Motivation: To share knowledge with the world; and seeks redemption

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Slave, Nature, Criminal record. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Flame Running, Female Tabaxi Ranger 8
Medium (5'4") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)18 (+4) 17 (+3)16 (+3)
Skills Arcana +7, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Giant, Terran, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Hatae Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A 5'1" eastern woman, she tends to wear a large blue jacket. Her hair is short and golden. She is baby faced.

Personality: She dislikes all the random violence that takes place in the east. She plays an instrument quite well.

History: She got into the Shoemaker business at a young age. Through the years after Hatae was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Hatae's mother didn't care for her much, and the feeling was mutual. She has worked as a Shoemaker like her mother before her.

Motivation: Wants to raise her children well; and expand her business

Ideals: Pacifist, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hatae Ofandrus, Female Elf Warrior 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 6 (-2)10 (+0) 14 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2200 sp. Peridot (70 gp). Citrine (70 gp). Bloodstone (70 gp).


Social Check DCs


Nalaed Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She wears baggy grey pantaloons and a white scarf. Her black hair is cut short with large spiked bangs in the front. Her eyes are brown.

Personality: She is extraordinarily eccentric. She is obsessed with her god.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She made a point of taking high paying jobs and getting most of it up front. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Nalaed never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Someone believes her a fraud; and a deep hatred of orcs

Flaws: Insane. Bonds: Religious, Adventurer, In love, Enemies. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Nalaed Deepdelver, Female Dwarf Druid 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 6 (-2)5 (-3)
Skills Stealth +4, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 220 gp. Lapis lazuli (5 gp). White pearl (100 gp). Banded agate (5 gp).


Social Check DCs


Eberk Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long white hair kept up in a rat tail. He wears an eyepatch.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He is afraid of women and trembles around them

History: Eberk was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Sellsword like his mother before him.

Motivation: He is greedy.

Flaws: Ugly, Shy. Bonds: Rich, Job, Military. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Eberk Brazzik, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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