Geoffrey Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his blonde hair. He is very pretty but has cold, dead eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Geoffrey hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: A deep hatred of illithids; and money/treasure
Ideals: Joker. Flaws: Greedy. Bonds: Rich, Attractive, Enemies. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 71 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1700 gp. Silver comb with moonstones (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item.
Quelenna Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her silver hair is styled in orderly dreadlocks. Her fierce amber eyes like to dwell on things.
Personality: She exudes charisma. She is a tour de force of persuasion. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born to a criminal king-pin and mafia family Cursed with lycanthropy at a very young age, Quelenna has worked very hard to control her curse. During her travels, Quelenna and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quelenna discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Quelenna fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She wants nothing more than to rejoin the army; and she has passion for adventuring and risk
Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer, Military. Occupation: Bookbinder
Voice: Indian accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Infernal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: Sardonyx (20 gp). 1 Half-Plate. 1 Banded mail. 1 Breastplate.
Pyntle Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, she is an attractive figure. She has a large blue mantle and cape that has been intricately interwoven into her pastel robe. Her blonde hair is knotted and matted. Her eyes are green.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A true patriot, Pyntle would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She got into the Sellsword business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was always very intelligent and has formed a secret society of specialists.
Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new sellsword responsibilities is difficult
Flaws: Secretive. Bonds: Attractive, Job, Military, Adventurer. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 14
Hit Points 49 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 11000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shadow Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean pastel cloak covering her clean studded leather. Her brown fur has been sun bleached extensively. Her eyes are a pleasant yellow.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She is a Slaad in disguise. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Flaws: Secretive. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 11)
Armor Class 14
Hit Points 37 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 210 pp. Zircon (80 gp). Freshwater pearl (7 gp). Deep blue spinel (1500 gp). Black star sapphire (500 gp).
Jheri Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally well dressed albeit a few years behind the times. Her brass crest is lengthy. Her eyes, though not visible through her cowl, are gold.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised in a white middle class family as the only child. She helped her mother out around the business and became quite the natural. She's also a talented Scribe, but doesn't like to broadcast it.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Gardener
Voice: Whispers
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
Possessions: 400 gp. Hematite (10 gp).
Ulfgar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His white hair is still thick. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Ulfgar's homeland. Ulfgar decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Emotional, Fearful, Ugly. Bonds: Immigrant. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 600 sp.
Thamior Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple blue robe with green stripes complete with hood. His chestnut hair is kept up in a ponytail inside a top hat. His brown eyes peer out from beneath his top blue hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: His parents moved while he was still in utero so he is the first generation to be born here. Thamior abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Marshal.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk
Ideals: Joker. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 700 gp.
Peren Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear tan pants and tee shirts. His black hair is greasy and uncared for. His eyes, though not visible through his cowl, are gray.
Personality: Peren is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast desert. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Flaws: Ugly, Depressed, Antagonistic. Bonds: Poor, Nature. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp.
Blossom Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a colorful flower in her white hair. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Blossom was raised in a hard working conservative environment. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Flaws: Greedy. Bonds: Attractive, Rich, Job. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 90 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 6000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!