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NPC Generator

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Advanced [show]


Drogo Alton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His silver hair is long and unkept. His brown eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Drogo began to lead the lost caravan. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Stylist and was forced into it by his family.

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Alton, Male Human Druid 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 800 sp.


Social Check DCs


Hobart TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is lengthy and is close to two feet long. He has a dull look in his amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To unite with his brother.

Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Attractive. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Hobart TellPenny, Male Halfling Warrior 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20 pp. Azurite (6 gp). Aquamarine (800 gp). Zircon (70 gp).


Social Check DCs


Thea Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this southern woman wears red trousers with grey and pastel striped suspenders. She wears various colorful collared shirts. Her hair is blonde and curly. Her face is scarred and worn.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she seems to be bored by most things

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Criminal record, Religious. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Thea Warmwater, Female Halfling Barbarian 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 6 (-2)12 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Drifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His yellow fur is heavily combed to the right. His green eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the south. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Drifting studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted psionic powers by his dying sister.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Pacifist, Philantrophist, Gifted. Flaws: Antagonistic. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Drifting Of Claws, Male Tabaxi Warlock 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)17 (+3) 10 (+0)15 (+2)
Skills Medicine +4, Nature +7
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1542222200

Possessions: 110 pp. Blue star sapphire (700 gp). Jasper (20 gp). Alexandrite (1400 gp). Blue quartz (8 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan tunic with red highlights, and long pastel pants that bunch up around his shoes. His chestnut hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Cynical, Greedy. Bonds: Criminal record, Military, Nature. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Aramil Ostoroth, Male Elf Bard 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 0 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 3 (-4)10 (+0) 9 (-1)14 (+2)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10000 cp.


Social Check DCs


Windy Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she likes to wear ponchos typically of a light pastel in addition to tight pants. She has orange fur. Her fierce copper eyes like to dwell on things.

Personality: She has a massive crush on the younger sibling of the Herbalist who has hired her part-time. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the north was not economically sound they moved to her current location. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is greedy.

Ideals: Entrepeneur. Bonds: Has a crush, Rich, Immigrant. Occupation: Herbalist

Voice: Indian accent

Attributes [hide]

Windy Of Snakes, Female Tabaxi Sorcerer 9
Medium (4'9") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)7 (-2) 18 (+4)14 (+2)
Skills Perception +7, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 gp. Chalcedony (50 gp). Alexandrite (1200 gp). Carnelian (50 gp). Golden yellow topaz (1200 gp). Chrysoberyl (60 gp). Silver pearl (60 gp). White opal (400 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Roland Middleton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is greying along the sides and has receded to reveal a widow's peak. His fierce hazel eyes like to dwell on things.

Personality: Roland is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: Roland was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Merchant for hire.

Motivation: To be a Miller again.

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Roland Middleton, Male Human Warlock 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 140 gp. Zircon (20 gp). 4 Antitoxin.


Social Check DCs


Caramip Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. Her brown eyes dart from person to person.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Caramip was born in the north. At a young age she loved to build and create. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the north

Ideals: Entrepeneur, Persistence. Bonds: Job, Military, Nature. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Caramip Waggletop, Female Gnome Wizard 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)18 (+4) 10 (+0)14 (+2)
Skills Arcana +6, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Auran, Dwarven, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 24000 sp. Chalcedony (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rinn Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She is portly but not overly obese. She wears a colorful flower in her chestnut hair. Her brown eyes dart from person to person.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Energy wise she seems alert and responsive.

History: She was born to loving parents in a slum to the south. Her father was very strict, and drilled into her lessons on being the perfect lady. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Justice, Professionalism, Impeccable. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Rinn Dalanthan, Female Elf Fighter 13
Medium (5'2") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 92 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +8, Athletics +3
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +3

Possessions: 4000 gp. Alexandrite (500 gp). Brown-green garnet (70 gp). Moonstone (80 gp). Deep green spinel (70 gp). Eye agate (11 gp). Moss agate (11 gp). Jade (70 gp). Rose (80 gp). White pearl (70 gp). Obsidian (11 gp).


Social Check DCs

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