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NPC Generator

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Advanced [show]


Brottor Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He wears tattered old clothes. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and to get a good night's sleep

Flaws: Ugly, Insomniac, Depressed, Addict. Bonds: Religious. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Brottor Strakeln, Male Dwarf Expert 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)8 (-1) 13 (+1)10 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 310 gp.


Social Check DCs


Corkitron Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Persistence. Bonds: Attractive, Religious, Mentor. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Corkitron Hilltopple, Male Halfling Cleric 9
Small (2'11") Halfling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 11 (+0)7 (-2)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Terran, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 700 gp. Sardonyx (20 gp). Deep blue spinel (600 gp). Rhodochrosite (14 gp). Blue star sapphire (1300 gp). Pink pearl (110 gp). 1 Minor magic item.


Social Check DCs


Rhogar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is dressed in earthy colors with a green and black handkerchief worn on his left side. His clothes are grease stained in places. He keeps his blue crest in a pixie cut. His gold eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Poor, Immigrant, Mentor. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Rhogar Xephyrbahnor, Male Dragonborn Warrior 2
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Great Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. He wears a broad hat to cover his moderate length yellow fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the north his family was never financially stable. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Great Mirror, Male Tabaxi Adept 2
Medium (6'8") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)6 (-2) 16 (+3)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 90 gp.


Social Check DCs


Wella Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, but even with her fine clothing she looks run-down. Her black hair is well kept. Her eyes are amber and she is always smoking a pipe.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Farmer, her mother struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She left for the west, certain she would find work there.

Motivation: A rival would like her out of the picture.

Flaws: Impulsive. Bonds: Immigrant, Guardian, Poor, Criminal record. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Wella Goldfound, Female Halfling Adept 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 7 (-2)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 8
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Shifting Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a fancy brown dress. Her fur is brown, silky, and of moderate length. Her copper eyes are slightly larger than normal.

Personality: She is fixated on the number 34. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was always a brilliant, if unscrupulous mind. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is untrained/undisciplined, which makes her dangerous.

Motivation: A rival would like her out of the picture; and she'd like to take her coworkers down a peg

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Criminal record, Job. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Shifting Buttons, Female Tabaxi Aristocrat 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 39 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 10 (+0)17 (+3)
Skills Persuasion +7, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 700 gp. Freshwater pearl (14 gp). Bloodstone (40 gp). White pearl (110 gp). Amethyst (110 gp). Moss agate (14 gp). Rhodochrosite (14 gp).


Social Check DCs


Margery Allerton, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has a hunchback. Her black hair is styled in orderly dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Margery is depressed about a lot of things. She tends to be a nihilist. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She loathes her own lifestyle; and to get a good night's sleep

Flaws: Ugly, Depressed, Shy, Disease, Insomniac. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Margery Allerton, Female Human Adept 1
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp.


Social Check DCs


Hamil Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears white painted combat armor at almost all times. With a patchy auburn beard and wild auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Insane, Depressed, Fearful, Disease. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Hamil Stoutman, Male Halfling Adept 11
Small (3'0") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 46 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 8 (-1)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1400 gp. Solid gold idol (700 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Holton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has wavy chestnut hair. He has several tiny sapphire earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Anthony was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anthony's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Joker, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Anthony Holton, Male Human Rogue 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs

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