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NPC Generator

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Advanced [show]


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a red coat with brown slacks, and carries sickles. He keeps his long black hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Dalgal was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He became a Jeweler soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Nature, Job. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs


Heather Cotton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her golden hair in a flapper bob. This amber eyed westerner is not easily forgotten.

Personality: A skeptical and narcissistic woman, Heather's first love is herself. Her second love is also herself. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in the west, but her parents moved at a very young age to the south. She was an apprentice working in her mother's forge. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Impeccable. Bonds: Immigrant, Slave, Job, Adventurer. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Heather Cotton, Female Human Commoner 2
Medium (4'7") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Aquan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Uthemar Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow coat over a tan low-cut shirt, and a small hat upon his head, and sports empty pouches on his belt. His blonde hair is braided into rings. His hazel eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.

History: He is a Lamia in disguise. His family was turned out during the war. He and his family wandered west to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Criminal record. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Uthemar Coleman, Male Half-Elf Paladin 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)6 (-2) 11 (+0)12 (+1)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. Deep blue spinel (500 gp). Fiery yellow corundum (400 gp). 1 Chain shirt. 1 Breastplate. 1 Full Plate.


Social Check DCs


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. His red hair is greasy and uncared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him; and to protect his home

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: In love. Occupation: Masseuse

Voice: Smoker's lung

Attributes [hide]

Anselm Weld, Male Human Druid 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 8 (-1)10 (+0)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Jet (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Antinua Rothenel, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a blue armored body suit, with a simple grey line shooting up and back down. Her silver hair is singed and shortened. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Further she is a bit of a stoner and is frequently out of it.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Antinua and her spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Addict, Antagonistic. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Antinua Rothenel, Female Elf Druid 8
Medium (4'10") Elf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: Just what you see.


Social Check DCs


Phann Netyoive, Female Elf [Permalink]

Personal [hide]

Description: This light-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. She wears her brown hair up in a very large beehive style do. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Phann studied abroad. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like her out of the picture; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Ugly, Shy, Secretive. Bonds: Poor, Criminal record. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Phann Netyoive, Female Elf Druid 13
Medium (5'5") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 62 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)19 (+4) 10 (+0)11 (+0)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Druidic, Abyssal, Celestial
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp.


Social Check DCs


Lone Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a robe, a symbol of the four houses of cards around her neck, and a whip on her belt. She wears a wide-brimmed hat to hide her balding. She has amber eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lone took refuge in the ruined castle and found the beat up whip and armor she uses now. She's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Fighting. Bonds: Job, Immigrant, Rich, Nature. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Lone Thundercloud, Female Tabaxi Fighter 12
Medium (5'9") Tabaxi, Lawful Good (CR 12)
Armor Class 12
Hit Points 85 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)17 (+3) 15 (+2)12 (+1)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 12
Languages Common, Draconic, Orc, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6

Possessions: 4000 gp. Jeweled anklet (1000 gp). Large well-done wool tapestry (100 gp). Cloth of gold vestments (60 gp). Gold and topaz bottle stopper cork (400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. He is an epitome of beauty. His chestnut hair is lengthy. This brown eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Kildrak was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Bowyer for hire.

Motivation: He is greedy.

Ideals: Gifted, Logical. Bonds: Rich, Attractive, Job. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Kildrak Glanhig, Male Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 190 gp.


Social Check DCs


Skirt In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She keeps her black fur in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She would rather hide behind her crafts than deal with other people.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Emotional, Shy, Insane. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Skirt In Shadow, Female Tabaxi Barbarian 1
Medium (4'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)7 (-2) 15 (+2)9 (-1)
Skills Intimidation +1
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. 1 Banded mail.


Social Check DCs

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