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Nuraval Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His black hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Nuraval's first love is himself. His second love is also himself. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was a Ruler, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Nuraval Bigtoe, Male Dwarf Ranger 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 98 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Severity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered whip and tarnished lance as well. He keeps his long chestnut hair kept up in a rat tail. His gold eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Raam Severity, Male Tiefling Adept 8
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 9 (-1)17 (+3)
Skills History +5, Survival +2
Senses Passive Perception 9
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp.


Social Check DCs


Kelter Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He was born on a small isolated farm. Kelter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Kelter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kelter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kelter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Disease. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Kelter Copperkettle, Male Halfling Barbarian 8
Small (3'0") Halfling, Neutral Good (CR 8)
Armor Class 12
Hit Points 57 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 6 (-2)15 (+2)
Skills Insight +1, Stealth +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and a wedding ring on her left hand. She keeps her long blonde hair kept up in a rat tail. Her thin eyebrows rest above her beady green eyes.

Personality: She is almost excessively polite to everyone, even when angry. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mardnab took refuge in the large cave and found the beat up kukri and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Retire the richest woman in the south.

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: In love, Nature. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Mardnab Rofferton, Female Gnome Wizard 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 33 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 20 (+5)12 (+1) 7 (-2)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 8
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Mugrunden Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a black and brown robe with the hood down. His crest is short and black. His eyes are gold and catlike.

Personality: Confrontational and typically high on some drug or another. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the south. Over the years he perfected his riding and shooting skills. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Flaws: Addict. Bonds: Poor, Criminal record, Immigrant, Nature. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Mugrunden Lhamboldennish, Male Dragonborn Ranger 9
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 11 (+0)19 (+4)
Skills History +5, Performance +7
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp. Black velvet mask with numerous citrines (60 gp). Solid gold idol (300 gp).


Social Check DCs


Jarana Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is singed and shortened. She has gleaming, smiling gray eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has all her life been fascinated with singing.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Jarana Fallack, Female Dwarf Wizard 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 77 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)13 (+1) 16 (+3)13 (+1)
Skills Investigation +5, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 3000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver ewer (70 gp). Black velvet mask with numerous citrines (170 gp).


Social Check DCs


Jezean Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears suspenders and black workpants. Her shirt is brown, and she wears a heavy black leather apron most of the time. Her blue crest is unkempt and raggedy. Her eyes are gold and catlike.

Personality: She has always had a great fascination with Halfling culture. Flattery will make her almost putty in your hands.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Actor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Flaws: Ugly, Racist, Selfish. Bonds: Immigrant, Poor. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Jezean Argenthrixus, Female Dragonborn Aristocrat 9
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)17 (+3) 13 (+1)19 (+4)
Skills Acrobatics +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Halfling
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +7

Possessions: 40 pp.


Social Check DCs


Jheri Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white crest. She is wearing a long, green, dusty cloak. She has a hunchback. She has done her best to style her white crest to look like a famous performer. She wears large thick round spectacles.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jheri is combative with any and all who dare try her patience in the slightest.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jheri took refuge in the old dungeon and found the beat up shortbow and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jheri fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She would like to get married and retire; and she wants to get laid

Ideals: Optimist, Justice, Fighting. Flaws: Ugly. Bonds: Nature, Has a crush. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Jheri Delmirev, Female Dragonborn Wizard 15
Medium (6'8") Dragonborn, Chaotic Good (CR 15)
Armor Class 13
Hit Points 52 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Perception +7, Persuasion +6
Senses Passive Perception 16
Languages Common, Terran, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 700 pp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1700 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Fire opal pendant on a fine gold chain (700 gp). Embroidered and bejeweled glove (4000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (500 gp). Jeweled electrum ring (3000 gp). Silver chalice with lapis lazuli gems (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She wears tattered old clothes. Her fur is orange and very short. She has several tiny ruby earrings on each ear.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is obsessed with her god.

History: The child of a Servant, who enjoyed hunting, Two Llamas was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Religious, Nature. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Two Llamas In Woods, Female Tabaxi Expert 4
Medium (5'8") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 11 (+0)17 (+3)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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