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NPC Generator

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Advanced [show]


Ilde Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is renowned for her bright brown dresses and hats. She keeps her brown hair in a flapper bob. She has brown eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot resist a sob story and will often dote over anyone who has one.

History: Ilde was born the youngest of three triplets. After coming to the age of reason, Ilde took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother

Ideals: Fighting, Philantrophist, Gifted. Bonds: Family. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Ilde Dankil, Female Dwarf Commoner 4
Medium (4'0") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 11 (+0)3 (-4)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 7000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Loopmottin Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Layabout. With wild chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with finding treasure.

History: The child of a Guard, who enjoyed hunting, Loopmottin was taken on many hunting expeditions. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and she wants to get laid

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Loopmottin Cobblelob, Female Gnome Druid 2
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Terran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 330 gp.


Social Check DCs


Right-Handed Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bristling with hidden weapons, mostly scimitars and crossbows. His fur, while still mostly beige, has prominent grey streaks. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Adventurer. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Right-Handed Treat, Male Tabaxi Aristocrat 5
Medium (6'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. Silver pearl (120 gp).


Social Check DCs


Ulfgar Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. His chestnut hair is kept up in a ponytail inside a feathered hat. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and expand his business

Flaws: Disease. Bonds: Attractive, Job, Military, Adventurer. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Ulfgar Strakeln, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Krimmon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear white tank tops with violet pants. He has a small bristly mustache and wavy silver hair. His amber eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Cook like his father before him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Insomniac, Disease. Bonds: Job. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Krimmon Greenleaf, Male Halfling Barbarian 9
Small (3'2") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 48 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 13 (+1)8 (-1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1300 gp. Obsidian (4 gp). Deep blue spinel (600 gp). Sard (40 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Euron Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has a large black mantle and cape that has been intricately interwoven into his white robe. Beneath his clothing is a huge mess of scar tissue. He wears his blue hair down. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a very good compulsive liar and kleptomaniac.

History: A powerful slaver made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is compelled to act according to his religious beliefs; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Slave, Attractive, Criminal record, Mentor, Religious. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Euron Entropy, Male Tiefling Monk 7
Medium (5'1") Tiefling, True Neutral (CR 7)
Armor Class 8
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)15 (+2) 16 (+3)18 (+4)
Skills Acrobatics +1, Deception +7
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +7

Possessions: 50 pp.


Social Check DCs


Justin Winchester, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his sickle. His hair is chestnut, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Bonds: Poor, Attractive. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Justin Winchester, Male Human Aristocrat 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp. 1 Masterwork studded leather.


Social Check DCs


Kite In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered grey stockings. His yellow fur is still thick. He has several tiny emerald earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Sage, but he got bored and became a Animal Trainer. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Passionate, Artistic, Fighting. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Kite In the Storm, Male Tabaxi Wizard 9
Medium (6'4") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 41 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 30 pp. A small bag of saffron. (100 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Garl Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses well, typically a more casual-formal manner. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and he's in love

Flaws: Addict. Bonds: Attractive, Has a crush, Nature. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Garl Ramsey, Male Half-Orc Barbarian 6
Medium (6'9") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)11 (+0) 15 (+2)9 (-1)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp. Zircon (40 gp).


Social Check DCs

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