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NPC Generator

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Advanced [show]


Damaia Trust, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is wearing a long, black, dusty cloak. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, she prefers to meditate than take action. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born in the north. Damaia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Athletic, Disciplined, Opinionated. Bonds: Immigrant, Adventurer, Military. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Damaia Trust, Female Tiefling Ranger 1
Medium (4'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp.


Social Check DCs


Patrick Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He carries with him a set of morningstars on his belt, each one with a ruby on the hilt. His blonde hair is knotted and matted. His violet eyes peer out from beneath his broad brown hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.

History: He got into the Stylist business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Patrick Thackeray, Male Human Sorcerer 2
Medium (6'4") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 330 gp.


Social Check DCs


Astar Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy green pantaloons and a yellow scarf. He wears his brown hair down. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Astar was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Job. Occupation: Miller

Voice: Raspy

Attributes [hide]

Astar Ennui, Male Tiefling Sorcerer 11
Medium (5'5") Tiefling, Neutral Good (CR 11)
Armor Class 10
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills History +4, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2900 gp. A miniature golden chest with tiny emeralds lining the top (180 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A delicate brass dragon egg (30 gp). Brass mug with jade inlays (600 gp). Jeweled electrum ring (4000 gp).


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. His white hair is lengthy and is close to two feet long. His blue eyes dart from person to person to random spaces in the air.

Personality: Nuraval is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Extrovert. Flaws: Disease. Bonds: Family, Rich. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Nuraval Glanhig, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 11 (+0)7 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 9000 cp.


Social Check DCs


Tûmûg Whitby, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His hair is black, silky, and of moderate length. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He's in love.

Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Attractive. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tûmûg Whitby, Male Half-Orc Aristocrat 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)5 (-3) 16 (+3)11 (+0)
Skills Animal Handling +6, History +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Gardain Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his longbow. His golden hair is greasy and uncared for. His eyes are gray and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gardain took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Philantrophist, Optimist, Gifted. Flaws: Ugly. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Gardain Trueanvil, Male Dwarf Cleric 12
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 86 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A delicate brass dragon egg (30 gp). Fire opal pendant on a fine gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in violet turtlenecks beneath a red coat with tan slacks. His long black hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also hits on women, regardless of circumstances.

History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered south to less war torn lands. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Ploughman; and he's in love

Ideals: Athletic. Flaws: Insane, PTSD. Bonds: Has a crush, Military. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Arannis Aloro, Male Half-Elf Ranger 9
Medium (5'9") Half-Elf, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Persuasion +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Thackeray, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of magic around her neck, and a greataxe on her belt. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a card on it. She sports auburn long hair. She wears large thick round spectacles.

Personality: She loves telling others what to do and how they should feel about things. She has a minor phobia of water and hates getting wet.

History: She was born the only child of a wealthy merchant. Her father was a soldier and died while she was still young. Mary was left her father's suit of armor and trained in its use and care. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the west

Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Fearful. Bonds: Military. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Mary Thackeray, Female Human Aristocrat 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)9 (-1) 6 (-2)18 (+4)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enna Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her silver hair is knotted and matted. She has a tattooed face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Assassin job and began her own company from there.

Motivation: To unite with her sister.

Flaws: Shy. Bonds: Poor, Family, Mentor, Job. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Enna Mellerelel, Female Half-Elf Wizard 4
Medium (5'2") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)6 (-2) 11 (+0)12 (+1)
Skills Insight +2, Nature +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs

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