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NPC Generator

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Advanced [show]


Fragrant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is physically well-built. He keeps his long gray fur kept up in a rat tail. His fierce green eyes like to dwell on things.

Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fragrant is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Fighting, Justice. Flaws: Disease, Racist. Bonds: Job, Debt. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fragrant Candle, Male Tabaxi Commoner 8
Medium (6'1") Tabaxi, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Left-Handed In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears a small hat to cover her moderate length red fur. Her eyes are blue and catlike.

Personality: She is calm most of the time but flees social interaction. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was always a brilliant, if unscrupulous mind. In her 18th year, her parents were killed by a giants raid, leaving Left-Handed alone in the world. After a stint in an orphanage, she was adopted. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic, Logical. Flaws: Shy, Insane. Bonds: Enemies. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Left-Handed In the Wind, Female Tabaxi Warlock 10
Medium (4'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)16 (+3) 11 (+0)19 (+4)
Skills Intimidation +8, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: A necklace of small pink pearls (5000 gp). Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a fancy yellow dress. She is an epitome of beauty. Her brown hair is smooth and relatively long. She has gleaming, smiling gray eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She feeds upon the attention of others.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is currently in port desperately looking for someone to get her out; and marry her sister to traveling adventurers

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Slave, Family. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Avice Harper, Female Half-Elf Aristocrat 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Kildrak Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He is physically well-built. His tied-back hair is auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Half-Elven culture. A true patriot, Kildrak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a desert tribe. His mother was a soldier and died while he was still young. Kildrak was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: Wants to raise his children well; and a strong sense of loyalty to half-elven people

Flaws: Racist. Bonds: Military, Nature, Job, Family. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Kildrak Bigtoe, Male Dwarf Commoner 5
Medium (4'2") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 12 (+1)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Infernal, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hupe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has a very tight haircut. His fierce violet eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Hupe reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He is greedy; and he is content

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Military, Rich. Occupation: Slave Trader

Voice: Timid voice

Attributes [hide]

Hupe Whispermouse, Male Halfling Expert 15
Small (3'0") Halfling, Neutral Evil (CR 15)
Armor Class 15
Hit Points 67 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Athletics +5, Stealth +9
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +9

Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. He has no hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his poetry dream.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Professionalism, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Fibblestib Tarkelby, Male Gnome Warlock 13
Small (3'7") Gnome, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 48 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +7, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 1000 gp. Aquamarine (500 gp). Moss agate (16 gp). Tiger eye turquoise (16 gp). Moonstone (80 gp). Amethyst (120 gp). Aquamarine (500 gp). Amethyst (120 gp).


Social Check DCs


Arnold Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown cloak and cross-gartered blue stockings. His broad hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a white middle class family as the only child. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the west; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Tickle, Male Human Barbarian 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 68 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +5

Possessions: 220 pp.


Social Check DCs


Tricking On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His long red fur is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Locksmith, who enjoyed hunting, Tricking was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his absent mother; and wants to work out more often

Ideals: Athletic, Gifted. Bonds: Attractive, Nature, Family, Has a crush. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Tricking On the Mountaintop, Male Tabaxi Expert 5
Medium (5'11") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)5 (-3) 11 (+0)7 (-2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. 1 Darkwood Buckler.


Social Check DCs


Daar Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She has a large green mantle and cape that has been intricately interwoven into her tan robe. Beneath her clothing is a huge mess of scar tissue. Her blue crest is knotted and matted. She has several tiny amber earrings on each ear.

Personality: She will rave to anyone who will listen. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was taken as a slave by a traveling circus and forced to perform She was granted divine powers by her dying brother.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Slave, Rich. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Daar Delmirev, Female Dragonborn Rogue 11
Medium (6'3") Dragonborn, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 62 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1200 gp. Chrysoberyl (90 gp). Citrine (40 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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