Purban Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a robe, a symbol of luck around his neck, and a mace on his belt. Beneath his clothing is a huge mess of scar tissue. He has brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Auran, Abyssal, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Tûhorn Hadley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is brown, silky, and of moderate length. He has several tiny jet earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot resist a sob story and will often dote over anyone who has one.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Tailor
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 4 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Mûglûk Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His white hair and beard is wavy and long. He has gleaming, smiling blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Beggar business at a young age. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Job, Immigrant. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 300 gp. 1 Minor magic item.
Helgret Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears baggy brown pantaloons and a yellow scarf. She has no hair. She has a dull look in her gray eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She plays an instrument quite well.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She has had some formal poetry training, and achieved minor success. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her religion dominates her actions.
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Religious, Slave. Occupation: Fisher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 10)
Armor Class 11
Hit Points 88 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1800 gp. Embroidered and bejeweled glove (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (120 gp).
Dagger Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her fur is white and curly. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: The child of southern immigrants she idolized her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Sage and was forced into it by her family; and her spouse's relatives view her with great suspicion
Flaws: Mundane. Bonds: Rich, Family, Immigrant, Attractive. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 55 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1100 gp. Moss agate (14 gp). Emerald (1600 gp). Red-brown spinel (160 gp). Red-brown spinel (160 gp). Azurite (14 gp). Aquamarine (400 gp). Chrysoberyl (160 gp).
Elizabeth Reid, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'0" and wears many layers of old clothing at all times. Her hair is chestnut and very short. She wears a mask on her face.
Personality: She has always had a great fascination with Human culture. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted psionic powers by her dying brother.
Motivation: She loathes her own lifestyle; and human compassion
Ideals: Gifted. Flaws: Ugly, Racist, Depressed. Bonds: Poor, Enemies. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 80 gp. A delicate silver chain set with a tourmaline (100 gp).
Mardnab Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has slicked back black hair. She has a dull look in her hazel eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has all her life been fascinated with dancing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Mardnab was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Scribe. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Rich, Immigrant. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 80 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 19
Languages Common, Gnome, Terran, Sylvan
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Silver comb with moonstones (100 gp). Black velvet mask with numerous citrines (180 gp). Old masterpiece painting (800 gp).
Uraim Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. His feathered hat is riddled with cuts and holes. He has amber eyes.
Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Flaws: Ugly, Shy, Depressed. Bonds: Religious. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Rylan, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. He has done his best to style his white hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.
History: Guy hails from a village terrorized by brigands. In his 10th year, his parents were killed by a brigands raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands; and someone believes him a fraud
Ideals: Fighting, Justice. Flaws: Ugly, Sensitive. Bonds: Enemies. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp.
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