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NPC Generator

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Advanced [show]


Cressel Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his glaive ready. His black hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Tanner. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Bonds: Rich, Job, Military. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Cressel Shame, Male Tiefling Barbarian 2
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)8 (-1) 14 (+2)12 (+1)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Druuk Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears white leather gloves, a white jacket, and tight pants, and is pretty ugly. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Druuk was raised in a hard working conservative environment. His first spouse was a Bounty Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: To reunite with his absent mother; and doesn't want to be a server and was forced into it by his family

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Druuk Gracey, Male Half-Orc Paladin 2
Medium (6'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)6 (-2) 15 (+2)6 (-2)
Skills Investigation +0, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Anselm Milton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears brown cloth garments or leather armor. He is muscular with a powerful set of arms. With a patchy blonde beard and wild blonde hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Gifted, Fighting. Bonds: Rich. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Anselm Milton, Male Human Ranger 6
Medium (5'9") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Just what you see.


Social Check DCs


Rael Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear tan tank tops with black pants. His golden hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and to clean up the streets

Flaws: Impulsive. Bonds: Guardian, Nature, Adventurer, Family. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rael Ofandrus, Male Elf Rogue 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Healer’s kit.


Social Check DCs


Emmeline Nobles, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a violet costume with the symbols of strength on her torso. Her white hair is unkempt and raggedy. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: Prone to second guessing herself, she comes off as nervous. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content.

Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Bonds: Poor. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Emmeline Nobles, Female Half-Elf Aristocrat 4
Medium (5'1") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Sybil Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears baggy violet pantaloons and a green scarf. Her golden hair is matted, messy, and big. Her blue eyes dart from person to person.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Sybil was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Athletic, Disciplined, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Sybil Withrethin, Female Half-Elf Bard 2
Medium (4'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 90 pp. Moss agate (12 gp). Deep green spinel (50 gp). Bloodstone (30 gp).


Social Check DCs


Ekemon Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in green turtlenecks beneath a tan coat with green slacks. He has no hair. His thin eyebrows rest above his beady black eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ekemon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and many goblins want him driven away

Flaws: Ugly, Antagonistic. Bonds: Slave, Religious, Enemies. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Ekemon Malevolence, Male Tiefling Rogue 6
Medium (5'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5

Possessions: 4000 sp. Zircon (30 gp). Sard (30 gp). Fire opal (700 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Tethren Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is purple and very short. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tethren is combative with any and all who dare try his patience in the slightest.

History: He was born in the north, but his parents moved at a very young age to the west. Over the years he perfected his riding and shooting skills. He struck the Beggar job and began his own company from there.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Ugly. Bonds: Job, Immigrant, Nature, Adventurer. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tethren Bitter, Male Tiefling Warrior 8
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 42 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 17 (+3)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1000 gp. Amber (130 gp). Silver pearl (130 gp). Alexandrite (800 gp). Alexandrite (800 gp). Pink pearl (130 gp). Golden pearl (130 gp). 1 Minor magic item.


Social Check DCs


Glim Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the four houses of cards on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. With bright white hair and a scraggly beard. His green unseeing eyes seem to look past you.

Personality: Glim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Merchant in town.

History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Disease. Bonds: Job, Poor, Family. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Glim Murnig, Male Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)12 (+1) 6 (-2)17 (+3)
Skills Performance +5, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs

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