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NPC Generator

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Howard Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with red lining and desert motifs. He has a long silver beard with little hanging trinkets. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is harsh and unforgiving.

History: The child of a Fortune-teller, who enjoyed hunting, Howard was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: He loathes his own lifestyle.

Flaws: Depressed, Antagonistic. Bonds: Immigrant, Nature, Family. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Howard Brightmoon, Male Halfling Paladin 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 16 (+3)7 (-2)
Skills Arcana +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Aquan, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp.


Social Check DCs


Fenriz Power, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his right hand. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Fenriz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Fenriz was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Fenriz never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He feels kind of lost in life.

Flaws: Antagonistic, Depressed. Bonds: Attractive, In love, Military. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Fenriz Power, Male Tiefling Cleric 8
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 12000 sp.


Social Check DCs


Neega Middleton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is portly but not overly obese. Her tied-back hair is auburn. Her eyes, though not visible through her cowl, are blue.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Neega grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Neega. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Ugly, Insane, Depressed. Bonds: Criminal record, Immigrant. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Neega Middleton, Female Half-Orc Cleric 4
Medium (6'0") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Cloud Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown vest and prefers tan and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her cinnamon fur in a flapper bob. Her copper eyes peer out from beneath her small brown hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Animals are drawn to her, and she is able to talk to them.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cloud Hummingbird, Female Tabaxi Ranger 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)17 (+3) 7 (-2)17 (+3)
Skills Animal Handling +0, Deception +5
Senses Passive Perception 8
Languages Common, Elven, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs


Quick Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. He has wavy black fur. He is baby faced.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Quick was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Engraver. During his travels, Quick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Quick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Extrovert. Flaws: Disease. Bonds: Slave, Job, Adventurer. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Quick Of Winter, Male Tabaxi Druid 16
Medium (5'1") Tabaxi, Neutral Evil (CR 16)
Armor Class 13
Hit Points 109 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 13 (+1)18 (+4)
Skills Arcana +7, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 10000 gp. Citrine (80 gp). Emerald (1000 gp). Obsidian (13 gp). Bloodstone (80 gp). Rhodochrosite (13 gp). Violet garnet (1300 gp). Blue quartz (13 gp). Alexandrite (1300 gp). Red garnet (110 gp). Silver pearl (110 gp). Red-brown spinel (110 gp). Onyx (80 gp). Black star sapphire (1000 gp). Carnelian (80 gp). Golden pearl (110 gp). Eye agate (13 gp). Blue quartz (13 gp). Deep blue spinel (1300 gp).


Social Check DCs


Bernard Copeland, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a grey coat over a blue low-cut shirt, and a top hat upon his head. His tied-back hair is silver. He has a dull look in his gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.

Motivation: Doesn't want to be a Masseuse and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Bernard Copeland, Male Human Expert 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 110 gp.


Social Check DCs


Gruk Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has no hair. His thin eyebrows rest above his beady green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Apothecary, his father struggled to pay the bills. Gruk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Map Maker soon after.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Flaws: Ugly, Fearful. Bonds: Poor, Family, Nature, Job. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Gruk Willoughby, Male Half-Orc Fighter 4
Medium (6'6") Half-Orc, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 47000 sp.


Social Check DCs


Tordek Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He has blonde hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with his god.

History: He got into the Assassin business at a young age. A gifted student he started as a Stableman, but he got bored and became a Assassin. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Bonds: Religious, Job, Adventurer. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Tordek Fireforge, Male Dwarf Expert 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 73 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Arcana +6
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Giant
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 300 pp. Alexandrite (900 gp). Fiery yellow corundum (1100 gp). Peridot (30 gp). Hematite (16 gp). Aquamarine (900 gp). Blue quartz (16 gp). Deep blue spinel (900 gp). Jet (40 gp). 1 Minor magic item.


Social Check DCs


Mardred Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear grey pants and tee shirts. Her white hair is unkempt and raggedy. Her face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. As long as the job gets done she does not care how it got done.

History: Mardred was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Mardred Orcfoe, Female Dwarf Commoner 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)10 (+0) 6 (-2)6 (-2)
Skills Insight +0, Intimidation +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 140 gp. 1 Masterwork Light wooden shield.


Social Check DCs

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