Aerdeth Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants, and he perpetually has his whip ready. His small hat is riddled with cuts and holes. His gray eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Mantus Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and many illithids want him driven away
Ideals: Fighting. Bonds: Attractive, Job, Rich, Enemies. Occupation: Spy
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. Freshwater pearl (12 gp). Blue quartz (12 gp). Obsidian (12 gp). Golden yellow topaz (500 gp).
Leucis Love, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is renowned for his bright green suits and hats. His hair, while still mostly black, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.
History: He was born in the west, but his parents moved at a very young age to the north. His druidic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love
Ideals: Philantrophist, Gifted. Bonds: Immigrant, In love, Slave. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 100000 cp. Old masterpiece painting (1400 gp). 1 Minor magic item.
Shamil Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt with thin white vertical stripes and black pants, and carries sais. Her hair is always cut to a buzz. She has gleaming, smiling violet eyes.
Personality: Cocky and sure of herself, she believes she is the best Carpenter born in the past three hundred years. She has all her life been fascinated with poetry.
History: She was born several months after her father was called into army service. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She struck the Carpenter job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 9)
Armor Class 12
Hit Points 56 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 20 pp. Deep blue spinel (600 gp). White opal (900 gp). Zircon (30 gp). Moss agate (16 gp). Star rose quartz (30 gp). Jasper (30 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cask Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her fur is greying and her face has many wrinkles. Her blue unseeing eyes seem to look past you.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Cask's homeland. Cask decided to take the middle way and become a bodyguard. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and a deep hatred of drow
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 50 pp. Amethyst (140 gp). Brown-green garnet (140 gp). Peridot (80 gp). Rose (80 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item.
Einkil Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his silver hair to look like a famous performer. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Carpenter, who enjoyed hunting, Einkil was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Einkil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Einkil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Einkil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Expand his business.
Flaws: Disease. Bonds: Adventurer, Job, Rich, Nature. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Half-Plate.
Aerdeth Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He sports a long chestnut beard, and similarly colored long hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Attractive, Family. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Lewis Pickering, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. He has moderate length blonde hair. His eyes are blue.
Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Family, Rich. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 50 gp.
Fonkin Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his pickaxe ready. His silver hair is still thick. His eyes are a pleasant hazel.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Bricklayer
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 55 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Cloth of gold vestments (30 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (200 gp).
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!