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NPC Generator

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Advanced [show]


Thava Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has moderate length brass crest. Her face is scarred and worn.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Ugly, Emotional, Secretive, Disease. Bonds: Rich. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Thava Akambherylliax, Female Dragonborn Ranger 9
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)17 (+3) 6 (-2)14 (+2)
Skills Insight +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Orc, Druidic, Elven
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Citrine (20 gp). Zircon (20 gp). Pink pearl (130 gp). Black pearl (1100 gp). Banded agate (7 gp). Banded agate (7 gp).


Social Check DCs


Sun In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and sports empty pouches on her belt. Her cinnamon fur is lengthy and is close to two feet long. Her eyes are yellow and she is always smoking a pipe.

Personality: She is overprotective of those who hire her services. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Merchant arts, while her father instructed her in etiquette, music and courtly manner. Sun liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with her absent mother; and to unite with her sister

Ideals: Entrepeneur. Bonds: Rich, Guardian, In love, Nature, Family. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Sun In the Wind, Female Tabaxi Fighter 7
Medium (5'6") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 69 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)8 (-1) 12 (+1)13 (+1)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Chrysoberyl (50 gp). Jade (50 gp). Eye agate (5 gp).


Social Check DCs


Delre Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has silver hair. She wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, she has a hard time making friends. She uses divination through singing.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Delre was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Butcher. After a long history of fighting, Delre and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Immigrant. Occupation: Butcher

Voice: Rolls R's

Attributes [hide]

Delre Fallack, Female Dwarf Cleric 4
Medium (3'11") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)16 (+3) 15 (+2)10 (+0)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 7000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item.


Social Check DCs


Nákra Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'3" northern man, he is wearing a perfectly clean shirt and pair of pants. He keeps his long blonde hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north, but his parents moved at a very young age to the west. In his 18th year, his parents were killed by a orcs raid, leaving Nákra alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.

Motivation: Revenge.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Immigrant, Enemies. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Nákra Tindall, Male Half-Orc Barbarian 7
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 42 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)3 (-4) 10 (+0)9 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 40000 cp. Banded agate (12 gp). Coral (60 gp).


Social Check DCs


Alice Dryden, Female Human [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears tattered old clothes. Her right leg appears badly burned and disfigured. Her white hair is singed and shortened. Her ears are large.

Personality: She is fixated on the number 52. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Alice grew up listening to her father's many stories. Alice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk.

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Alice Dryden, Female Human Sorcerer 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp.


Social Check DCs


Armara Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She is well dressed, but even with her fine clothing she looks run-down. She keeps her long blue hair kept up in a rat tail. Her eyes are gold and catlike.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Armara hails from a village terrorized by goblins. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is searching for what she claims is her rightful reward.

Motivation: A deep hatred of goblins; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Enemies, Military. Occupation: Server

Voice: Speaks through clenched teeth

Attributes [hide]

Armara Enigma, Female Tiefling Rogue 6
Medium (5'4") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Tordek Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a brown and black handkerchief worn on his right side. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Cartwright.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Tordek Rakankrak, Male Dwarf Rogue 11
Medium (3'11") Dwarf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 89 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 19 (+4)8 (-1) 12 (+1)9 (-1)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 18000 sp. White pearl (80 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a broad hat to hide her balding. She has several tiny sapphire earrings on each ear.

Personality: While she acts the brute, she is far gentler than she would appear. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born on a small isolated farm. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has drifted from career to career and currently works as a Spice Merchant.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Fighting, Impeccable. Bonds: Rich, Job, Nature, Debt. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Cask Peak, Female Tabaxi Warrior 2
Medium (4'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Orryn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky blue painted plate armor. His moppish chestnut hair is in a traditional bowl cut. His violet eyes are passionate and lively.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Military, Job. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Orryn Garrick, Male Gnome Sorcerer 6
Small (3'7") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Elven, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 4000 sp. Red-brown spinel (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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