Isabella Thornton, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Spice Merchant. She carries with her a set of greataxes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has a very tight haircut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Cursed with vampirism at a very young age, Isabella has worked very hard to control her curse. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants her loneliness to end.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Guardian, Has a crush, Immigrant. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp. Sard (60 gp). Brown-green garnet (90 gp). Star rose quartz (60 gp). Obsidian (11 gp).
Qemuel Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered hammer and tarnished scimitar as well. His hair is silver and curly. He has several tiny jet earrings on each ear.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: Qemuel was born with his mother's beautiful face. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in scimitar use. He's since become an addict/alcoholic.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Rich, Enemies. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +3
Possessions: 1300 gp.
Dayereth Il-Song, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and brown robe with the hood down. He carries with him a set of swords on his belt, each one with a opal on the hilt. He has a red handlebar mustache and slicked back red hair. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with a lost civilization.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Courier, but he got bored and became a Brewer. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk
Ideals: Fighting. Bonds: Attractive, Adventurer, Military, Job. Occupation: Brewer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +7
Possessions: 600 gp.
Fargrim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. He wears his white hair down. He has gleaming, smiling amber eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a habit of throwing himself into exceedingly dangerous situations.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he is greedy
Flaws: Ugly, Impulsive. Bonds: Rich, Criminal record, Military. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 8)
Armor Class 14
Hit Points 54 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 18 (+4) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with top hat. He has a penchant for wearing a ring with an oversized amethyst on his right hand. With a patchy white beard and wild white hair. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Diggory hails from a village terrorized by gnolls. He dropped out of school before completing his studies. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Bonds: Rich, Job, Attractive, Enemies. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 52 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1800 gp. Amber (40 gp). Malachite (13 gp).
Hlin Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she likes to wear grey tank tops with red skirt. Her silver hair, when down, is lengthy. Her eyes, though not visible through her cowl, are green.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since lost track of the people in her past.
Motivation: She has decided she is irredeemable; and her spouse's relatives view her with great suspicion
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Family, Criminal record. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 19 (+4) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1300 sp. Large well-done wool tapestry (500 gp). A delicate brass dragon egg (90 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp).
Dagnal Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Locksmith uniform. She has red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: From birth she was tutored by a cruel and relentless mentor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has taken up work as a Locksmith and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: PTSD. Bonds: Job, Military, Mentor. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +4
Possessions: 1700 sp.
Jo Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears white painted combat armor at almost all times, and is pretty ugly. Her brown hair is drawn into a tight pony tail with a skull scrunchie. She wears crescent spectacles with a black brim.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the east her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Tanner soon after.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Terse. Bonds: Job, Poor. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 4 (-3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 80 pp.
Barbena Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze, and carries lances. She has no hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barbena fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 17 (+3) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 130 gp. 1 Chain shirt.
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