Reirak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. With bright blonde hair and a scraggly beard. His eyes are brown and beady.
Personality: Reirak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Slave, Enemies. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Minor magic item.
Morkral Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Morkral studied abroad. He worked as a nervous Slave Trader and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Gnomish compassion; and to be a roofer again
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Attractive, Immigrant, Job. Occupation: Slave Trader
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 gp.
Caelynn Nailo, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears just a tan suit. Her tied-back hair is red. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in the west, but her parents moved at a very young age to the south. After coming to the age of reason, Caelynn took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Stylist
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2400 sp.
Flask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Cartwright. His yellow fur is lengthy and is close to two feet long. He has a tattooed face.
Personality: Eccentric and domineering, Flask will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Cartwright business at a young age. After coming to the age of reason, Flask took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Cartwright for hire.
Motivation: Expand his business; and marry his sister to traveling adventurers
Ideals: Athletic, Extrovert, Gifted. Bonds: Job, Family. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Magnifying glass.
Moon Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy gray fur. She is typically in her Barrister uniform. She has a hunchback. Her fur is cut close to her head. Her hazel eyes are passionate and lively.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She struck the Barrister job and began her own company from there.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp. 1 Masterwork Common Melee.
Yurgunn Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a faded coat and loose pants complete with top hat. She has wavy white hair. Her thin eyebrows rest above her beady green eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Cursed with vampirism at a very young age, Yurgunn has worked very hard to control her curse. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her religion dominates her actions; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 19 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Chalcedony (20 gp).
Habor Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black wide-brimmed hat and black clothes. He has a moderate pudge and is not very fit. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Ugly, Racist, Antagonistic. Bonds: Nature, Adventurer. Occupation: Jeweler
Voice: German accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Oriax Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Marshal. His white hair, when down, is lengthy. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: He is greedy; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 18)
Armor Class 10
Hit Points 136 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
Possessions: 9000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Finely wrought small gold bracelet (50 gp). Solid gold idol (1100 gp). A small bag of saffron. (50 gp). A silver and pearl hairclip (50 gp). Gold and topaz bottle stopper cork (700 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (2000 gp). Gold dragon comb with red garnet eye (700 gp). Silver comb with moonstones (800 gp). Sapphire pendant on gold chain (900 gp). Sapphire pendant on gold chain (900 gp). Old masterpiece painting (900 gp). Jeweled gold crown (5000 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Medium magic item. 1 Medium magic item.
Egelina Kitchur, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her hair is chestnut and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She would rather hide behind her crafts than deal with other people.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her music dream.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Lapis lazuli (6 gp). Chrysoprase (80 gp). Amethyst (80 gp). Star rose quartz (80 gp). 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
