Dadalan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His copper crest is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Dadalan was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Rich, Military. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Savaran Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is renowned for her bright black dresses and hats. Her crest is black and curly. Her gold eyes peer out from beneath her top black hat.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She believes the world needs to unite to get rid of illithids once and for all.
History: Savaran lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered poetry. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She feels kind of lost in life; and she is content
Ideals: Artistic. Flaws: Depressed, Mundane. Bonds: Enemies, Family. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 7)
Armor Class 9
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Badger, Female Human [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. She has done her best to style her black hair to look like a famous performer. Her fierce green eyes like to dwell on things.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in sword use. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls; and revenge
Ideals: Athletic, Fighting. Bonds: Nature, Religious, Enemies. Occupation: Performer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp. Silver chalice with lapis lazuli gems (30 gp).
Valida Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her black hair in a flapper bob. Her fierce blue eyes like to dwell on things.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Valida was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Philantrophist, Joker. Bonds: Attractive. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
Riswynn Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin violet vertical stripes and pastel pants. She has slicked back brown hair. This blue eyed northerner is not easily forgotten.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a font of random trivia from the lore and stories she has discovered
History: Her father raised her in a mountain cabin. Like her mother and her brother before her, after school she went straight into learning to become a Blacksmith. She struck the Blacksmith job and began her own company from there.
Motivation: To reunite with her old friends; and expand her business
Ideals: Opinionated, Logical. Bonds: Nature, Job, Adventurer. Occupation: Blacksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Sekhmet Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy purple stubble. She wears a green broad hat and green clothes. She has a hunchback. She keeps her long purple hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the east to a Apothecary, Sekhmet learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted from career to career and currently works as a Apothecary.
Motivation: To clean up the streets; and she is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Adventurer, Guardian. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Obsidian (6 gp).
Bûbol Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black tunic with white highlights, and long brown pants that bunch up around his shoes. He keeps his long auburn hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Shipwright, who enjoyed hunting, Bûbol was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Insane. Bonds: Has a crush, Rich, Nature. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Surina Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this woman wears a faded coat and loose pants complete with Stetson hat. Her crest is black and curly. Her gold eyes dart from person to person.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Energy wise she seems alert and responsive.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To settle down with her crush; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Professionalism, Fighting. Bonds: Adventurer, Has a crush. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 19)
Armor Class 11
Hit Points 138 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Giant
Attacks Melee +8 / 5d8+2, Ranged +7 / 5d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 19000 gp. Cloth of gold vestments (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Silver chalice with lapis lazuli gems (160 gp). Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Gold and topaz bottle stopper cork (1000 gp). Gold music box (2000 gp). A necklace of small pink pearls (2000 gp). Gold music box (2000 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and ruby ring (8000 gp). Cloth of gold vestments (160 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (100 gp). A roughly beaten golden orb (160 gp). Fire opal pendant on a fine gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (160 gp). Silver comb with moonstones (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Trail Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown tunic with blue highlights, and long white pants that bunch up around her shoes. She carries with her a set of scythes on her belt, each one with a jet on the hilt. Her lavender fur is lengthy and is close to two feet long. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She would rather hide behind her crafts than deal with other people.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was taken as a slave by a traveling circus and forced to perform She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Job, Military, Slave. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!