Ûshgol Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His white hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the west. Ûshgol was born on a far western plains where he grew up under the tutelage of his father, an expert Roofer. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a bowyer again
Ideals: Gifted, Philantrophist. Bonds: Immigrant, Job, Debt. Occupation: Roofer
Voice: Rolls R's
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Abyssal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Violet garnet (800 gp).
Dazzazn Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of bastard swords on his belt, each one with a jet on the hilt. His blue crest is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Dazzazn was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Bounty Hunter.
Motivation: To be a Bellfounder again; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 47 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Giant
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 500 gp. Banded agate (9 gp). Red spinel (110 gp). Obsidian (9 gp). Pink pearl (110 gp). Amethyst (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valanthe Berevan, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue tunic with black highlights, and long brown pants that bunch up around her shoes. Her skin is fair and her fingers are delicate and long. Her brown hair is wavy and long. Her green eyes are slightly larger than normal.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She plays an instrument quite well.
History: She was born several months after her father was called into army service. She worked as a nervous Fortune-teller and found it very stressful. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: To clean up the streets; and she is unsatisfied with her job
Ideals: Impeccable, Artistic. Bonds: Military, Job, Guardian. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp.
Oriff Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear brown tank tops with white skirt. Her silver hair is knotted and matted. She is baby faced.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now owns her own business.
Motivation: Balancing her hectic life and new Armorer responsibilities is difficult; and she is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Religious, Job. Occupation: Armorer
Voice: Aggressive tone
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 270 gp.
Yevelda Ainsley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her red hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She loves telling others what to do and how they should feel about things. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Yevelda studied abroad. Brilliant and gifted she never wanted to apply herself. She now owns her own business.
Motivation: To get a good night's sleep; and she is unsatisfied with her job
Ideals: Opinionated, Optimist, Gifted. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 600 gp. Jet (120 gp).
Senteq Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a very tight haircut. He has brown eyes and a blue hat with a brown feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.
History: Senteq was born the youngest of three triplets. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and he's in love
Ideals: Philantrophist. Flaws: Emotional. Bonds: Family, Nature, Has a crush. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp. Tiger eye turquoise (12 gp).
Jane Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears light armors faded through time and improper care. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are hazel.
Personality: She dislikes all the random violence that takes place in the north. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Half-Elf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Ideals: Pacifist, Philantrophist. Bonds: Rich, Adventurer. Occupation: Scribe
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Nicor Mute, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His dark red hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: Nicor hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the east his family was never financially stable. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Ploughman
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Malachite (14 gp). Obsidian (14 gp). 1 Minor magic item.
Oriel Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in an above average manner. She has a very tight haircut. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Oriel will drive conversation. She uses divination through singing.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.
Motivation: Money/treasure.
Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
Possessions: 20000 cp. Sardonyx (60 gp). Chrysoprase (60 gp). 1 Minor magic item.
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