Taklinn Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by beers. He wears his golden hair up in a very large beehive style do. This green eyed northerner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Taklinn was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise his children well; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 290 gp.
Guy Tatum, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. His red hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 1000 cp.
Delg Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with yellow pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Delg is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Delg grew up listening to his father's many stories. Delg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Depressed, Addict. Bonds: Adventurer, Criminal record. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp.
Hunter Abram, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized emerald on his right hand. His chestnut hair is still thick. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hunter's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Military. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Nissa Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is dressed in an above average manner. She has shaved her head bald. Her blue eyes are slightly larger than normal.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She enjoys reading and quiet.
History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Athletic, Opinionated, Logical. Bonds: Attractive, Rich. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 86 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
Possessions: 1100 pp. Rhodochrosite (8 gp). Obsidian (8 gp). Tourmaline (40 gp). Freshwater pearl (8 gp). Golden pearl (40 gp). Rhodochrosite (8 gp). Hematite (8 gp). Alexandrite (900 gp). Black pearl (900 gp). Hematite (8 gp). 1 Medium magic item.
Helja Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears skinny pants and wears a grey and blue robe with the hood down. Her silver hair is greasy and uncared for. Her face is scarred and worn.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Gifted from a young age, Helja studied abroad. At some point she was captured by dire rats and was tortured. After several years of this she finally managed to escape. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and someone believes her a fraud
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant, Slave. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 190 gp. 1 Masterwork Common Melee.
Oriax Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'0" eastern man, he usually wears his green robe and has his scimitar always slung over his shoulder. His silver hair is slicked back into a classic pompadour. He has black eyes and a green hat with a tan feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Mason business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic, Logical. Flaws: Mundane. Bonds: Job, Attractive. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
Tomi Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a black scarf, and he perpetually has his bastard sword ready. He sports a long auburn beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Tomi was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tomi fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Forgetful, Fearful. Bonds: Enemies, Poor. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 9 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 8000 sp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). Large well-done wool tapestry (500 gp).
Jo Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman wears an entirely red suit with blue socks and a vest with buckled shoes. Her clothes are grease stained in places. She wears her hair in dreadlocks. Her face is covered beneath a completely black helmet.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She cannot resist a sob story and will often dote over anyone who has one.
History: When she was but 7 years old her parents immigrated from the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Philantrophist. Bonds: Poor, Immigrant, Job. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Eye agate (11 gp). Black pearl (900 gp). Coral (100 gp). Aquamarine (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
