Two Llamas Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a simple pastel robe with white stripes complete with hood. He has a penchant for wearing a ring with an oversized topaz on his right hand. His fur is brown and very short. He is very pretty but has cold, dead eyes.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Two Llamas studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Attractive, Job. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 69 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. Alexandrite (400 gp). Alexandrite (400 gp). Smoky quartz (20 gp). Banded agate (8 gp).
Kriv Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He keeps his long white crest kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.
History: Kriv hails from a village terrorized by giants. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To protect his home; and many giants want him driven away
Flaws: Antagonistic. Bonds: Adventurer, Enemies, Rich, Guardian. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Erdan Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light tan in addition to tight pants. His whole body is exceptionally muscular. His red hair is thinning but still full. His hazel unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the south. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Erdan is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Ruler, Erdan learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and wants to open a new tavern
Ideals: Pacifist, Justice. Flaws: Disease. Bonds: Immigrant, Job, Adventurer. Occupation: Ruler
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 140 gp. 1 Darkwood Shield.
Baern Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, tan shirt, and green tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Baern and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 500 sp.
Drenna Bradly, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her white hair, when down, is lengthy. She has several tiny ruby earrings on each ear.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Retire the richest woman in the west; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Farmer
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 10)
Armor Class 12
Hit Points 37 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 sp. Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Moon Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. He keeps his long black fur kept up in a rat tail. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Moon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the north. His father was a soldier and died while he was still young. Moon was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Shy, Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Silver pearl (130 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item.
Ûggû Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Ûggû was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ûggû abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and to settle down with his crush
Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Mayor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 400 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helen Tickle, Female Human [Permalink]
Personal [hide]
Description: She wears a grey coat over a brown low-cut shirt, and a Stetson hat upon her head. She is physically well-built. She wears her blonde hair down. Her amber eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is skeptical of what others tell her and is slow to trust.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Helen abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Expand her business; and she's looking for her big break
Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Adventurer, Job. Occupation: Barber
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Chalcedony (40 gp).
Eldeth Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman wears a tight fitting brown shirt and pants. Her clothes are grease stained in places. She wears a colorful flower in her white hair. She has a dull look in her brown eyes.
Personality: She is very quiet and rarely speaks above a whisper. She always tries to repair and not replace. It was this mentality that drove her into the Hunter business.
History: Eldeth was born in the east. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Persistence. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp.
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