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NPC Generator

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Advanced [show]


Jarsali Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with yellow lining and desert motifs. She has a penchant for wearing a ring with an oversized ruby on her right hand. She has done her best to style her brown hair to look like a famous performer. Her thin eyebrows rest above her beady gray eyes.

Personality: She will rave to anyone who will listen. She does not trust anyone and sleeps with one eye open.

History: From birth she was tutored by a cruel and relentless mentor. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Insomniac. Bonds: Rich, Mentor. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Jarsali Fasharash, Female Half-Elf Monk 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Persuasion +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 40000 cp.


Social Check DCs


Nora Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white armored body suit, with a simple tan line shooting up and back down. She is physically well-built. Her hair is black and curly. She has gleaming, smiling amber eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Nora was raised in a hard working conservative environment. She found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: To be a Actor again.

Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Nora Glenfellow, Female Halfling Monk 15
Small (2'8") Halfling, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 90 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)6 (-2) 17 (+3)7 (-2)
Skills Medicine +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4

Possessions: 900 pp. Violet garnet (1000 gp). Aquamarine (1000 gp). Freshwater pearl (13 gp). Golden pearl (140 gp). Red spinel (140 gp). Deep blue spinel (1000 gp). Malachite (13 gp). Freshwater pearl (13 gp). Violet garnet (1000 gp). Carnelian (20 gp). Chrysoprase (20 gp). White opal (700 gp). Star rose quartz (20 gp). Jasper (20 gp). Deep blue spinel (1000 gp). Black pearl (1000 gp). Rock crystal (20 gp). Golden pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therlin Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her blonde hair is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Therlin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Since then, she has sought to make the best of life.

Motivation: Doesn't want to be a Stableman and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Athletic, Optimist. Bonds: Criminal record, Poor, Family. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Therlin Strakeln, Female Dwarf Fighter 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin, Terran
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +2

Possessions: 30 pp. Carnelian (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Edge Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'7" and lanky with angular features, she is an attractive figure. She is generally shirtless and showing off her tattooed chest. She wears her lavender fur down. Her face is covered beneath a completely black helmet.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Edge was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Edge decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac.

Flaws: Shy, Insane, Mundane. Bonds: Attractive, Criminal record. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Edge Peak, Female Tabaxi Fighter 1
Medium (4'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Direcris Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear green clothing when he does not wear armor. His bronze crest is lengthy and is close to two feet long. His thin eyebrows rest above his beady gold eyes.

Personality: Direcris is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the west. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against illithids.

Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Immigrant, Poor, Enemies. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Direcris Wystongjiir, Male Dragonborn Commoner 7
Medium (6'6") Dragonborn, Lawful Good (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)9 (-1) 15 (+2)14 (+2)
Skills Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 500 gp. Malachite (13 gp). Black pearl (500 gp).


Social Check DCs


Myria Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a red tunic with black highlights, and long blue pants that bunch up around her shoes. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She has gleaming, smiling green eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Myria grew up listening to her mother's many stories. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has been a successful dealer in antiques buying low and selling high.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Athletic, Entrepeneur. Flaws: Shy, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Myria Goldfound, Female Halfling Aristocrat 6
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Athletics +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 8000 sp.


Social Check DCs


Qemuel Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean black cloak covering his clean studded leather. His white hair is knotted and matted. He has a dull look in his red eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Philantrophist, Joker, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Qemuel Fear, Male Tiefling Ranger 6
Medium (6'9") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp.


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a deerstalker hat to cover his moderate length red fur. He has a dull look in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Emerald was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Elven compassion; and further expansion of business

Ideals: Joker, Justice. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Emerald Grass, Male Tabaxi Adept 3
Medium (6'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)15 (+2) 18 (+4)16 (+3)
Skills Animal Handling +6
Senses Passive Perception 14
Languages Common, Celestial, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 300 gp. 2 Smokesticks.


Social Check DCs


Zaffrab Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a tan vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His violet eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is a Slaad in disguise. Through the years after Zaffrab was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Zaffrab's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Zaffrab Reese, Male Gnome Warrior 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)18 (+4) 15 (+2)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Celestial, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 12000 cp.


Social Check DCs

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