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NPC Generator

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Advanced [show]


Silvo Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy white suit. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Gifted, Artistic. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Silvo Smoothhands, Male Halfling Expert 13
Small (2'11") Halfling, Lawful Evil (CR 13)
Armor Class 15
Hit Points 35 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 8 (-1)17 (+3) 11 (+0)16 (+3)
Skills Deception +7, Investigation +7
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Druidic, Goblin
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 1000 gp. Gold cup set with emeralds (11000 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A necklace of small pink pearls (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A roughly beaten golden orb (80 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Joan Ashley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fancy grey dress. She has wavy golden hair. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great joy in being the best Map Maker in town.

History: Joan was raised in a hard working conservative environment. She dropped out of school before completing her studies. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Joan Ashley, Female Human Warrior 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Star rose quartz (80 gp). 1 Silk rope.


Social Check DCs


Xanaphia Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is golden and curly. Her eyes are violet and beady.

Personality: She speaks before she thinks and is too direct. Animals are drawn to her, and she is able to talk to them.

History: She got into the Laborer business at a young age. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has set out to sabotage the competition.

Motivation: To reunite with her absent mother.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Xanaphia Sylvaranth, Female Elf Commoner 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)12 (+1) 7 (-2)15 (+2)
Skills Performance +4, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Heward Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. He has done his best to style his chestnut hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heward was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Cynical, Secretive, PTSD, Insane. Bonds: Job. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Heward Horineth, Male Half-Elf Ranger 7
Medium (4'10") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Athletics +4, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Smoky quartz (70 gp). Lapis lazuli (11 gp). Star rose quartz (70 gp). Rose (70 gp).


Social Check DCs


Nirgel Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is typically in his Dilettante uniform. He has no hair. His silver eyes peer out from beneath his broad black hat.

Personality: Prone to second guessing himself, he comes off as nervous. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Priest, but he got bored and became a Dilettante. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and an old rival family wants him found

Flaws: Ugly, Shy. Bonds: Job, Rich, Family. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Nirgel Dischord, Male Tiefling Sorcerer 8
Medium (6'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Athletics +5, History +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Failure, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing the road beaten gear of a warrior. His white hair is kept up in a ponytail inside a wide-brimmed hat. His half smiles and silver eyes are beguiling and draw you in.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a brothel owner, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. Some 7 years later his spouse died after the birth of his son. Heartbroken, Qemuel never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Attractive, Job, In love, Mentor, Rich. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Qemuel Failure, Male Tiefling Commoner 8
Medium (6'4") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Auran, Gnome, Goblin
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1600 gp. Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems, and carries scythes. His cinnamon fur is braided into rings. His eyes are copper and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Pelt was born with his mother's beautiful face. His childhood dream was to be a Fisher, but he was a colossal failure. He then took over the family business and is one of the better Barkeep for hire.

Motivation: To be a Fisher again; and expand his business

Ideals: Fighting, Justice. Flaws: Impulsive. Bonds: Rich, Attractive, Job. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Pelt Shoe, Male Tabaxi Bard 6
Medium (5'3") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 60000 cp. Rhodochrosite (8 gp). Peridot (80 gp). Black pearl (700 gp). Jet (90 gp).


Social Check DCs


Ur-Dag Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His hazel unseeing eyes seem to look past you.

Personality: Ur-Dag speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: Ur-Dag was born the youngest of three triplets. Ur-Dag abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Family, Adventurer. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ur-Dag Allerton, Male Half-Orc Wizard 9
Medium (6'2") Half-Orc, Neutral Evil (CR 9)
Armor Class 11
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 8 (-1)6 (-2)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc, Terran, Giant
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his bastard sword. He is bald on top and has large brown tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Religious. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Barendd Brawnanvil, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 190 gp. Bloodstone (80 gp). Star rose quartz (80 gp). Chrysoberyl (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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