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NPC Generator

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Advanced [show]


Amûg Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his right hand. His brown hair is cut short with large spiked bangs in the front. This amber eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Amûg lived on a farm with his father, near the main road leading to a nearby town. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels kind of lost in life; and to unite with his brother

Flaws: Depressed, Fearful. Bonds: Attractive, In love, Family. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Amûg Tickle, Male Half-Orc Commoner 3
Medium (6'6") Half-Orc, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Halfling, Goblin
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 600 sp.


Social Check DCs


Caramip Reese, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. With bright red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Overbrimming with self-confidence, Caramip isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She is a great chef.

History: She was born to a criminal king-pin and mafia family As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Due to her spouse's obsession with being a Baker they were divorced and she won custody of their daughter. She worked as a Interpreter, and she later adopted a second daughter.

Motivation: She has decided she is irredeemable; and doesn't want to be a interpreter and was forced into it by her family

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Caramip Reese, Female Gnome Expert 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)13 (+1) 11 (+0)17 (+3)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aelar Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a small hat to hide his balding. He has gleaming, smiling blue eyes.

Personality: Aelar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is a Chromatic Dragon in disguise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Impeccable. Bonds: Rich, Military, Adventurer, Criminal record. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Aelar Brinker, Male Half-Elf Ranger 2
Medium (5'2") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)8 (-1) 11 (+0)7 (-2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Beatrice Shelley, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears tight fighting clothing, which leaves very little to the imagination. Her white hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of herself, she believes she is the best Assassin born in the past three hundred years. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was raised in a white middle class family as the only child. Like her father and her brother before her, after school she went straight into learning to become a Assassin. Days after completing her studies, news broke out that her hometown was attacked by drow. Beatrice was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: To end her boredom.

Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Job, Enemies. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Beatrice Shelley, Female Human Barbarian 11
Medium (5'6") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 101 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +6, Survival +6
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Aquan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6

Possessions: 400 gp. Rich purple corundum (900 gp). Bloodstone (70 gp). Emerald (900 gp). Coral (50 gp). Coral (50 gp). Moonstone (70 gp).


Social Check DCs


Ozyman Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His long red hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Ozyman was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ozyman's father didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying sister.

Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Antagonistic, Mundane. Bonds: Poor. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Ozyman Greenbottle, Male Halfling Adept 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 5000 sp.


Social Check DCs


Elizabeth Branson, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She has shaved her head bald. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful necromancer made her what she is. Elizabeth was born on a far western island where she grew up under the tutelage of her father, an expert Apothecary. She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Joker. Bonds: Attractive, Mentor, Immigrant, Adventurer. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Elizabeth Branson, Female Human Barbarian 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. Obsidian (10 gp).


Social Check DCs


Gennal Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He wears just a blue suit. He is portly but not overly obese. His hair is golden, silky, and of moderate length. His eyes are hazel and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gennal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Gennal Dalanthan, Male Elf Warrior 13
Medium (4'10") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 101 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Sard (40 gp). Jasper (40 gp). Golden yellow topaz (900 gp). Blue diamond (3000 gp). Red-brown spinel (60 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. His purple hair is heavily combed to the right. His red unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: He comes from a rich northern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Thamuz and his spouse have recently divorced.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Rich. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Thamuz Strength, Male Tiefling Fighter 6
Medium (6'5") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. Sapphire pendant on gold chain (600 gp). Sapphire pendant on gold chain (600 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Vicky Carlton, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She very much looks the part of a Bowyer. Her red hair is matted, messy, and big. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She got into the Bowyer business at a young age. She made a point of taking high paying jobs and getting most of it up front. She now spends her time doing works of charity.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Slave. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Vicky Carlton, Female Human Monk 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs

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