Flask Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. Her cinnamon fur is slicked back into a classic pompadour. She has gleaming, smiling amber eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the east to a Armorer, Flask learned a great deal about her father's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: She's looking for her big break; and further expansion of business
Flaws: Antagonistic, Impulsive. Bonds: Rich, Job, Attractive, Adventurer. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Jade (130 gp). Bloodstone (20 gp). Golden pearl (130 gp). Rich purple corundum (1400 gp).
Eida Underbough, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her hair is short and auburn. Her otherwise smooth face is marked with small tiny scars.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born blind and as such lacked many opportunities for work. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since lost track of the people in her past.
Motivation: To unite with her sister; and she has comitted a past crime that haunts her to this day
Ideals: Opinionated. Flaws: Disease. Bonds: Family, Rich, Criminal record. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Auran, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp.
Rolen Liadon, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of whips on his belt, each one with a topaz on the hilt. He wears a broad hat to cover his moderate length auburn hair. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Rolen lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Logical. Flaws: Secretive. Bonds: Family. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Simple lock. 1 Bullseye lantern.
Zook Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear ponchos typically of a light blue in addition to tight pants. His blonde hair is drawn into a tight pony tail with a card scrunchie. His blue eyes lackadaisically let the world flow into them.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Zook grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: To prove his worth to the world.
Flaws: Impulsive, Disease. Bonds: Attractive, Adventurer. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 173 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 2000 gp. Fire opal pendant on a fine gold chain (1500 gp). A small bag of saffron. (90 gp). Gold and topaz bottle stopper cork (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Jeweled anklet (4000 gp). Golden circlet with four aquamarines (2000 gp). Old masterpiece painting (1500 gp). 1 Medium magic item.
Krimmon Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a crossbow on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to cover his moderate length auburn hair. He has gray eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Fighting, Joker, Logical. Flaws: Addict, Mundane. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 85 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Druidic, Elven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 11000 gp. Azurite (14 gp). Chalcedony (30 gp). Pink pearl (130 gp). Jasper (30 gp). Bloodstone (30 gp). Golden yellow topaz (1100 gp). Hematite (14 gp). Amber (130 gp). Onyx (30 gp). 1 Medium magic item. 1 Medium magic item.
Criella Hope, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman wears a green armored body suit, with a simple white line shooting up and back down. Her clothes are grease stained in places. Her red hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to loving parents in a slum to the west. Criella was born on a far western plains where she grew up under the tutelage of her mother, an expert Ruler. By chance she met her brother recently and the two have been together since.
Motivation: An old rival family wants her found; and wants to raise her children well
Bonds: Poor, Immigrant, Attractive, Family. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 7)
Armor Class 9
Hit Points 17 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Auran, Goblin
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 600 gp. Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Soveliss Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His blonde hair has been sun bleached extensively. He has brown eyes.
Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a drow raid, leaving Soveliss alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Fighting, Joker. Bonds: Religious, Enemies. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 76 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 4000 gp. Deep blue spinel (1000 gp). Freshwater pearl (15 gp). Lapis lazuli (15 gp). Jasper (20 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melech Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He carries with him a set of rapiers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is short and silver. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Melech does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle.
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Military, Rich. Occupation: Actor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 13)
Armor Class 10
Hit Points 61 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 600 pp. Gold dragon comb with red garnet eye (500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (400 gp). Finely wrought small gold bracelet (90 gp). Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Cloth of gold vestments (180 gp). 1 Medium magic item.
Fargrim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His black hair is still thick. His hazel eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised in a desert tribe. He found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To settle down with his crush; and he has a crush on the local mercenary
Flaws: Shy. Bonds: Attractive, Rich, Has a crush, Adventurer, Nature. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: A roughly beaten golden orb (130 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
