Thodris Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is smooth and relatively long. Her green eyes peer out from beneath her feathered brown hat.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She believes the world needs to unite to get rid of brigands once and for all.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has never given up on her dancing dream.
Motivation: She desires power and/or immortality; and money/treasure
Ideals: Artistic, Gifted. Bonds: Enemies, Rich, Adventurer. Occupation: Bookbinder
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Burgell Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His auburn hair is greasy and uncared for. His eyes, though not visible through his cowl, are brown.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants
Flaws: Ugly, Fearful. Bonds: Enemies, Military, Family. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 2 Holy water.
Millicent Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white hair is kept up in a ponytail inside a broad hat. Her blue eyes are slightly larger than normal.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To prove her worth to the world.
Flaws: Ugly, Shy, Impulsive, Antagonistic. Bonds: Poor. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rosalind Winterbourne, Female Human [Permalink]
Personal [hide]
Description: She wears a grey coat over a green low-cut shirt, and a top hat upon her head. She is portly but not overly obese. She wears a top hat to cover her moderate length chestnut hair. She has hazel eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Animals are drawn to her, and she is able to talk to them.
History: Rosalind was born in the north. At a young age she loved to build and create. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Rosalind and her spouse have recently divorced.
Motivation: Sabotage a competitor; and she's repulsed by the pc
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. Silver pearl (120 gp).
Osah Power, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her dark red hair in a flapper bob. Her eyes are white.
Personality: Her tongue was cut out and she uses sign language. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She served in the navy to pay for her family's outstanding loans. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she is compelled to act according to her religious beliefs
Flaws: Disease. Bonds: Rich, Military, Religious. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 90 pp.
Quilla Nackle, Female Gnome [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her golden hair is wavy and long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist. Bonds: Rich, Attractive, Religious, Enemies. Occupation: Server
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 67 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 1000 gp. Red-brown spinel (160 gp). Lapis lazuli (10 gp). Red garnet (160 gp). Obsidian (10 gp). Jet (160 gp). Amethyst (160 gp). Pink pearl (160 gp). Black pearl (1500 gp). Rock crystal (50 gp). White pearl (160 gp). Alexandrite (1500 gp). Citrine (50 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item.
Jade Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears many layers of old clothing at all times. Her yellow fur is drawn into a tight pony tail with a clover scrunchie. Her green eyes peer out from beneath her wide-brimmed brown hat.
Personality: Her tongue was cut out and she uses sign language. She is able to make almost anything out of random pieces of junk.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Jade was left her mother's suit of armor and trained in its use and care. She was granted druidic powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1100 sp. Amethyst (110 gp). Lapis lazuli (13 gp). White pearl (110 gp).
Quick Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and muscular, this western woman likes to wear pastel tank tops with black skirt. Her fur, while still mostly brown, has prominent grey streaks. She wears an eyepatch.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a minor phobia of water and hates getting wet.
History: She was born to loving parents in a slum to the west. She was an athlete and attended two major summer competitions. She never won. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Wants to work out more often; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Donaar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His deerstalker hat is riddled with cuts and holes. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with painting.
History: Donaar hails from a village terrorized by giants. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his painting dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 85 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Giant, Druidic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 1500 gp. Eye agate (14 gp). Star rose quartz (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!