Lone Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. Her black fur is still thick. She has a tattooed face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lone took refuge in the large cave and found the beat up scimitar and armor she uses now. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and nothing but the best is good enough for her
Ideals: Philantrophist, Impeccable. Flaws: Mundane. Bonds: Family, Nature. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 81 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Gold music box (2000 gp). Jeweled anklet (2000 gp). Golden circlet with four aquamarines (4000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Tod Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Cook business at a young age. His psionic abilities were realized during a raid on his village. He has achieved small success as a Cook.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Gifted. Flaws: Shy. Bonds: In love, Job, Family. Occupation: Cook
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 85 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 3000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dreali Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a violet armored body suit, with a simple white line shooting up and back down. His hair is greying and his face has many wrinkles. This amber eyed easterner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Dreali was born the youngest of three triplets. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and to reunite with his absent mother
Ideals: Logical, Entrepeneur. Bonds: Guardian, Family. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 98 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +5
Possessions: 27000 sp.
Dustin Yorke, Male Human [Permalink]
Personal [hide]
Description: This western man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His clothes are grease stained in places. He has a small bristly mustache and wavy silver hair. His blue eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. Dustin was born on a far western mountains where he grew up under the tutelage of his father, an expert Sculptor. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he's in love
Ideals: Impeccable. Bonds: Poor, Immigrant, Has a crush. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Olgoth Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Olgoth was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Flaws: Terse, Secretive. Bonds: Attractive, Poor, Family. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 8 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. A delicate silver chain set with a tourmaline (60 gp).
Loopmottin Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of flails on her belt, each one with a amethyst on the hilt. Sporting a black mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not trust anyone and sleeps with one eye open.
History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She now spends her time doing works of charity.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Fragrant Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered trident and tarnished scimitar as well. His long white fur is drawn into a two foot long braid. His amber eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the north his family was never financially stable. His childhood dream was to be a Servant, but he was a colossal failure. He has drifted from career to career and currently works as a Unemployed.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 50000 cp. Old masterpiece painting (400 gp). An abacus with copper, silver and gold markers (140 gp). A delicate silver chain set with a tourmaline (80 gp).
Makaria Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: She wears black leather gloves, a black jacket, and tight pants. She is portly but not overly obese. Her hair is cut close to her head. She wears an eyepatch.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Sold as a small child to a necromancer, Makaria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 17000 sp.
Balimaar Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a custom-built plate barding that's adorned with grey lining and desert motifs. With a patchy blonde beard and wild blonde hair. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Balimaar was left his father's suit of armor and trained in its use and care. He became a Animal Trainer soon after.
Motivation: He is content; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Gifted. Flaws: Mundane. Bonds: Family, Military, Job. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 sp.
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