Tawar Garrick, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She typically wears white cloth garments or leather armor. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her green unseeing eyes seem to look past you.
Personality: She snorts whenever she laughs or is feeling confident. She enjoys reading and quiet.
History: Tawar lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Actor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to reunite with her absent father
Ideals: Logical. Flaws: Disease. Bonds: Family, In love, Enemies. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 17)
Armor Class 9
Hit Points 75 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3
Possessions: 1100 pp. Large well-done wool tapestry (200 gp). Solid gold idol (300 gp). A delicate silver chain set with a tourmaline (70 gp). Sapphire pendant on gold chain (1000 gp). Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (1000 gp). Silver comb with moonstones (500 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). A small bag of saffron. (70 gp). Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Solid gold idol (300 gp). Solid gold idol (300 gp). Silver chalice with lapis lazuli gems (80 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Embroidered and bejeweled glove (4000 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). A necklace of small pink pearls (6000 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (5000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Sapphire pendant on gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Doudra Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses well, wearing black shirts, loose pants, and blazers most of the time. Her green crest is smooth and relatively long. Her half smiles and red eyes are beguiling and draw you in.
Personality: Doudra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She plays an instrument quite well.
History: Born to a pair of adventurers, Doudra grew up listening to her mother's many stories. Her arcane abilities were realized during a raid on her village. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Extrovert, Artistic, Gifted. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Mella Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fighting clothing, which leaves very little to the imagination. She has shaved her head bald. Her eyes are brown.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Unemployed, Mella learned a great deal about her mother's area of expertise. Mella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Unemployed for hire.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Bonds: Attractive, Adventurer, Job. Occupation: Unemployed
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 56 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1100 gp. Sardonyx (80 gp). Deep blue spinel (1500 gp). Freshwater pearl (12 gp).
Drifting Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He wears his lavender fur down. He has amber eyes.
Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of goblins once and for all.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Barber, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Insane, PTSD. Bonds: Enemies. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 5000 sp.
Theobald Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his flail. His tied-back hair is chestnut. His violet eyes peer out from beneath his small violet hat.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Optimist. Bonds: Family, Adventurer, Job. Occupation: Laborer
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Erevan Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple violet robe with green stripes complete with hood. His brown hair is lengthy. His eyes are hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has worked as a Blacksmith like his father before him.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Joker. Bonds: Criminal record, Immigrant, Job. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp.
Abad Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His hair is short and chestnut. His red eyes lackadaisically let the world flow into them.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Marshal, but he was a colossal failure. He has achieved small success as a Fletcher.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Gifted. Bonds: Nature, Rich, Job. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Broce Welber, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely tan suit with brown socks and a vest with buckled shoes. His brown hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the east, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Cartwright.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Shy. Bonds: Attractive, In love, Immigrant, Job. Occupation: Cartwright
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 cp. 1 Banded mail. 1 Half-Plate.
Bree High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This woman tends to wear a white poncho over her likewise colored trousers and shirt. She is muscular with a powerful set of arms. Her red hair is wavy and long. Her eyes are a pleasant amber.
Personality: Cocky and sure of herself, she believes she is the best Weaver born in the past three hundred years. She is skeptical of what others tell her and is slow to trust.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Weaver arts, while her mother instructed her in etiquette, music and courtly manner. Cursed with lycanthropy at a very young age, Bree has worked very hard to control her curse. She ran away from her former home and has been making her living as a Weaver for the past few years.
Motivation: Find a way to reverse the transformation of her sister; and she is unsatisfied with her job
Flaws: Shy, Disease. Bonds: Job, Rich, Family. Occupation: Weaver
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp. Jasper (50 gp). Lapis lazuli (8 gp). Tourmaline (100 gp). Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!