Osco Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. He has green eyes.
Personality: Osco wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.
History: He was born in the north, but his parents moved at a very young age to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Disciplined, Gifted. Flaws: PTSD. Bonds: Adventurer, Immigrant. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 91 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Orc, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +7
Possessions: 4000 gp. Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Darby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting grey shirt and pants. He has shaved his head bald. His fierce amber eyes like to dwell on things.
Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of southern immigrants he idolized his father. Cursed with a spirit at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp.
Abad Pride, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his brown hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants a kiss; and he's attracted to the pc
Flaws: Shy. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 29 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rosamund Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears suspenders and yellow workpants. Her shirt is black, and she wears a heavy yellow leather apron most of the time. Her golden hair is singed and shortened. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She speaks before she thinks and is too direct. She has a minor phobia of water and hates getting wet.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rosamund took refuge in the old dungeon and found the beat up scythe and armor she uses now. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is terrified, and will act out of fear; and to prove her worth to the world
Flaws: Ugly, Impulsive, Fearful. Bonds: Immigrant, Nature. Occupation: Banker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Gnoll, Undercommon, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1 Masterwork Common Melee.
River Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries ceremonial daggers. His lavender fur, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He is an amazing painter.
History: He got into the Glassblower business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Glassblower soon after.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: Just what you see.
Guy Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is portly but not overly obese. His white hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: This man loves singing and to teach people singing more than just about anything. He is obsessed with his god.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Poor, Job. Occupation: Spice Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 54 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 270 pp.
Arava Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is bristling with hidden weapons, mostly spears and kukris. Her black crest is knotted and matted. She has gold eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Further she is a bit of a stoner and is frequently out of it.
History: Born in the south to a Baker, Arava learned a great deal about her father's area of expertise. She worked as a nervous Baker and found it very stressful. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and further expansion of business
Flaws: Shy, Addict. Bonds: Attractive, Criminal record, Job. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 80 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Dwarven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 8000 sp. Eye agate (14 gp). Eye agate (14 gp). Deep blue spinel (1300 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item.
Emerald Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple brown robe with grey stripes complete with hood. He wears a top hat to cover his moderate length white fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting, Professionalism. Flaws: Secretive. Bonds: Rich, Adventurer. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 73 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 19 (+4) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Elven, Undercommon, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1200 gp.
Folgûm Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family.
Flaws: Insomniac. Bonds: Attractive, Family, Religious. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +6
Possessions: 1100 gp. White pearl (80 gp). Golden yellow topaz (800 gp). Rhodochrosite (14 gp).
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