Calcitro Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His hair is long and golden with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Calcitro embodies much of what other species detest in the Halflings. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Religious, Job. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
Nala Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'4" and tends to wear a large green jacket. Her left leg appears badly burned and disfigured. Her black crest is heavily combed to the left. Her gold eyes are slightly larger than normal.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She feeds upon the attention of others.
History: Nala was born with her father's beautiful face. She helped her father out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Nala was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: To protect her home; and further expansion of business
Ideals: Optimist. Bonds: Attractive, Job, Enemies, Guardian. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 12)
Armor Class 14
Hit Points 78 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 19 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Aquan, Draconic
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Riswynn Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a slight overbite and is overall scrawny. Her wide-brimmed hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.
Personality: Cocky and sure of herself, she believes she is the best Map Maker born in the past three hundred years. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Map Maker and found it very stressful. She now owns her own business.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Coral (130 gp). Jade (130 gp). Onyx (70 gp).
Ombul Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses like a well dressed Marshal does. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Laborer, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.
Motivation: Further expansion of business; and to be a laborer again
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp. 1 Darkwood Shield. 1 Darkwood Shield.
Artin Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has done her best to style her silver hair to look like a famous performer. Her fierce blue eyes like to dwell on things.
Personality: She can speak with the recently deceased. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age her mother died while driving off some orcs. Her father being the stubborn sort decided to stay and helped train her in kukri use. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Artin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes her a fraud.
Ideals: Gifted, Fighting. Bonds: Rich, Enemies. Occupation: Bowyer
Voice: Dark and ominous
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 30 pp.
Tordek Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His black hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. Recently he has begun working with bootleggers and crooks.
Motivation: He desires power and/or immortality; and he feels that his past leaves him morally obligated to help
Ideals: Extrovert. Bonds: Adventurer, Criminal record, Immigrant, Nature. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Azurite (13 gp).
Whurbin Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He is wearing a long, grey cloak. His long white hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born several months after his father was called into army service. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He is wracked by social anxiety; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Military, Immigrant. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp. 1 Chain shirt.
Dalgal Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many grey ritualistic tattoos. He prefers to wear brown clothing when he does not wear armor. His blonde hair, when down, is lengthy. He has gleaming, smiling green eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is afraid of women and trembles around them
History: Born in the east to a Painter, Dalgal learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by giants. Dalgal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Flaws: Shy. Bonds: Enemies, Job, Criminal record, Military. Occupation: Painter
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 83 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal, Ignan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 280 pp. Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). An abacus with copper, silver and gold markers (40 gp). Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (700 gp).
Heather Windsor, Female Human [Permalink]
Personal [hide]
Description: She dresses like a well dressed Dyer does. Her golden hair is knotted and matted. She has violet eyes and a grey hat with a white feather.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is afraid of women and trembles around them
History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Dyer and found it very stressful. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Cartwright again.
Ideals: Entrepeneur. Flaws: Antagonistic, Shy, Ugly. Bonds: Job. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
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