Sybil Skelton, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears baggy brown pantaloons and a black scarf. Her brown hair is cut short. Her eyes are brown and catlike.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was raised in a desert tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Nature, Military. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 350 gp. Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Uncommon Weapon.
Anne Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is dressed in earthy colors with a red and brown handkerchief worn on her right side. She is bald on top and has large black tufts of hair around her ears. Her eyes are blue.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Sold as a small child to a slaver, Anne was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a mechanic, and taught her how to fix just about anything. She has since lost track of the people in her past.
Motivation: To reunite with her absent father; and an old rival family wants her found
Ideals: Disciplined, Artistic, Persistence. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 500 gp. Golden yellow topaz (700 gp). Blue quartz (7 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nazû Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. His thin eyebrows rest above his beady green eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Body Guard like his father before him.
Motivation: He is greedy; and to be a baker again
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Immigrant, Nature, Job. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 300 gp.
Riardon Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. His hair is cut close to his head. His blue unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Riardon took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and revenge
Ideals: Fighting, Entrepeneur. Flaws: Disease, Impulsive. Bonds: Nature, Enemies. Occupation: Doctor
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Half-Plate.
Morthos Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Carpenter, but he got bored and became a Bricklayer. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morthos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Disciplined, Fighting. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 93 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Giant, Halfling, Aquan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: Coral (150 gp). 1 Minor magic item.
Riardon LaCava, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a yellow suit, brown shirt, and black tie. He wears his chestnut hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Justice, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Shedinn Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He keeps his red crest in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Shedinn's homeland. Shedinn decided to take the middle way and become a bodyguard. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is greedy; and he wants revenge against drow
Ideals: Disciplined, Fighting. Bonds: Rich, Slave, Enemies, Immigrant. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a black scarf. He is portly but not overly obese. His golden hair is long and unkept. His green eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Darrak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Apothecary for hire.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic. Bonds: Job, Slave, Adventurer. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 50000 cp.
Jasmine Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left arm. She dresses well, wearing red shirts, loose pants, and blazers most of the time. Her golden hair is wavy and long. Her fierce violet eyes like to dwell on things.
Personality: Abrasive and pushy, she has a hard time making friends. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of western immigrants she idolized her father. Jasmine was born on a far western desert where she grew up under the tutelage of her father, an expert Apothecary. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants her loneliness to end; and she's repulsed by the pc
Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 110 pp. Jasper (50 gp). Peridot (50 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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