Patrick Bentley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His white hair is kept up in a ponytail inside a deerstalker hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Bonds: Enemies, Criminal record, Rich, Adventurer, Job. Occupation: Stylist
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 4000 cp.
Matilda Law, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her white hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Matilda is combative with any and all who dare try her patience in the slightest.
History: Matilda was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new miller responsibilities is difficult
Ideals: Disciplined, Justice. Bonds: Rich, Job. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. Brass mug with jade inlays (100 gp). 4 Tanglefoot bags.
Boddynock Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. His chestnut hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Boddynock was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and his spouse's relatives view him with great suspicion
Flaws: Shy. Bonds: Religious, Attractive, Adventurer, Family. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Uadjit Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her crest is gold and curly. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of herself, she believes she is the best Actor born in the past three hundred years. She is a font of random trivia from the lore and stories she has discovered
History: Uadjit was raised in a hard working conservative environment. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Actor for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic, Logical. Bonds: Job. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Amethyst (140 gp). Moss agate (9 gp).
Kite Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red fur is heavily combed to the left. She has amber eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is used to getting what she wants. In part because she is a meticulous planner.
History: She comes from a rich northern family. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To reunite with her absent father.
Ideals: Athletic, Professionalism. Flaws: Mundane. Bonds: Rich, Family. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
Merihim Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports green clothing, slightly heavier than average wear. His hair is blue, silky, and of moderate length. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a habit of throwing himself into exceedingly dangerous situations.
History: A powerful slaver made him what he is. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Mentor, Adventurer. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 83 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). A delicate silver chain set with a tourmaline (10 gp). 1 Minor magic item.
Gimble Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses like a well dressed Sellsword does. He wears his red hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gimble was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Job, Attractive. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 96 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 3000 gp. Aquamarine (1100 gp). Rose (70 gp). Fire opal (500 gp). Obsidian (13 gp). Sardonyx (70 gp). Banded agate (13 gp). Red spinel (150 gp). Pink pearl (150 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Criella Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear black pants and tee shirts. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is obsessed with a lost civilization.
History: A powerful brothel owner made her what she is. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer, Mentor. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 27 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp.
Sun Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white fur has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He's since become an addict/alcoholic.
Motivation: He is greedy; and money/treasure
Ideals: Gifted, Artistic. Flaws: Addict. Bonds: Rich. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
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