Werydd Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is cut close to her head. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a habit of throwing herself into exceedingly dangerous situations.
History: Werydd was raised in a hard working conservative environment. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She then took over the family business and is one of the better Shepherd for hire.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.
Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Debt. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 8)
Armor Class 8
Hit Points 63 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3
Possessions: 50000 cp. Alexandrite (1400 gp). Freshwater pearl (16 gp). Star rose quartz (80 gp). Bloodstone (80 gp). Coral (150 gp). Blue sapphire (1500 gp).
Bree Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses like a well dressed Guard does. Her hair is long and black with streaks of blonde, and is pulled back with small white clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Eccentric and domineering, Bree will drive conversation. She is skeptical of what others tell her and is slow to trust.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Extrovert. Flaws: Shy. Bonds: Job, Attractive, Rich. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 30 pp.
Silent Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Mortician uniform. She is portly but not overly obese. She wears a broad hat to cover her moderate length gray fur. Her otherwise smooth face is marked with small tiny scars.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is an amazing painter.
History: Her mother raised her in a mountain cabin. Like her father and her brother before her, after school she went straight into learning to become a Mortician. She then took over the family business and is one of the better Mortician for hire.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Cynical. Bonds: Job, Nature, Religious. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Nyx Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears dark leathers with embroidery. Her blonde hair is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She served in the navy to pay for her family's outstanding loans. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She now spends her time doing works of charity.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist, Extrovert, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 114 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 19 (+4) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Bloodstone (40 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). Tiger eye turquoise (11 gp). Rhodochrosite (11 gp). White pearl (160 gp). Chrysoprase (40 gp). Rock crystal (40 gp). White pearl (160 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item.
Raymond Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a brown armored body suit, with a simple black line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His moppish auburn hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He works hard and plays hard.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. After months of barely getting by, Raymond managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Hedonist. Bonds: Slave, Attractive. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 34 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1200 gp. Rhodochrosite (7 gp). Jasper (20 gp). Smoky quartz (20 gp). Iolite (20 gp). Lapis lazuli (7 gp). Banded agate (7 gp). Black pearl (1200 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cagak Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Cagak's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing music.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cagak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cagak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to have a good time and be beloved; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic, Optimist. Bonds: Immigrant, Criminal record. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. 3 Acid flasks.
Baradad Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a black poncho over his likewise colored trousers and shirt. He wears his blue crest up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.
History: He got into the Miner business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Miner. He became a Miner soon after.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and a strong sense of loyalty to halfling people
Ideals: Athletic, Persistence. Flaws: Insane, Racist. Bonds: Job. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 50 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balam Soft, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a black poncho over his likewise colored trousers and shirt. His hair is short and purple. His eyes are black and beady.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.
History: Born in the north his family was never financially stable. Balam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Poor, Criminal record. Occupation: Carter
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 6000 cp.
Aym Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and usually wears her black robe and has her hammer always slung over her shoulder. She wears a Stetson hat to cover her moderate length white hair. Her eyes, though not visible through her cowl, are gold.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a logical person and will generally grow upset if things defy logic and science.
History: She served in the navy to pay for her family's outstanding loans. Aym abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Slave Trader
Voice: Italian accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
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