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NPC Generator

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Advanced [show]


Thomas Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and white with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Thomas has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Athletic. Flaws: Disease, Hedonist. Bonds: Rich, Attractive. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Jacobs, Male Half-Elf Barbarian 7
Medium (5'11") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 34 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)9 (-1) 17 (+3)14 (+2)
Skills Athletics +6, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +2

Possessions: 11000 sp.


Social Check DCs


Nazû Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears many layers of old clothing at all times. He has dyed his greying silver hair a little too much giving a sharp silver color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To get a good night's sleep.

Ideals: Joker. Flaws: Ugly, Insomniac, Shy. Bonds: Poor, Criminal record. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Nazû Spaulding, Male Half-Orc Cleric 6
Medium (6'5") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 16 (+3)8 (-1)
Skills Deception +2, Survival +6
Senses Passive Perception 13
Languages Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Euron Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case and is in decent physical shape. His brown hair is matted, messy, and big. His thin eyebrows rest above his beady black eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and money/treasure

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Nature, Debt. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Euron Amuse, Male Tiefling Fighter 11
Medium (6'7") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 110 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 19 (+4)13 (+1)
Skills Animal Handling +8
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jak Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a axe. With bright white hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Jak grew up listening to his mother's many stories. His arcane abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Jak Honeypot, Male Halfling Rogue 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. Large well-done wool tapestry (100 gp).


Social Check DCs


Richard Asheton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He has a large grey mantle and cape that has been intricately interwoven into his green robe. He sports a long brown beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Barrister. He is a bit of a xeno-phobe, disliking non-Humans.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Racist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Barrister

Voice: Hollow voice

Attributes [hide]

Richard Asheton, Male Human Expert 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Arumawann Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright blue suits and hats, and is pretty ugly. He has moderate length chestnut hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Rich, Immigrant, Has a crush. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Arumawann Cobblelob, Male Gnome Cleric 13
Small (3'6") Gnome, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 78 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills History +6, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Giant
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 3000 gp. Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Finely wrought small gold bracelet (20 gp). Golden circlet with four aquamarines (3000 gp). Carved bone or ivory statuette (20 gp). Fire opal pendant on a fine gold chain (400 gp). Black velvet mask with numerous citrines (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Law, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his silver hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Many giants want him driven away.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Gilbert Law, Male Human Aristocrat 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Zircon (70 gp).


Social Check DCs


Orsik Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his auburn hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of northern immigrants he idolized his mother. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Orsik Strongheart, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)7 (-2) 11 (+0)11 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 170 gp.


Social Check DCs


Adam Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: A powerful slaver made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Shipwright job and began his own company from there.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Job, Adventurer, Mentor. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Adam Leeming, Male Half-Elf Adept 2
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 280 gp.


Social Check DCs

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