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NPC Generator

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Advanced [show]


Feldûsh Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He keeps his white hair in a pixie cut. His eyes are gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Regain custody of his son; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Ugly. Bonds: Military, Criminal record, Family. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Feldûsh Denholm, Male Half-Orc Wizard 7
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Eberk Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His auburn hair is smooth and relatively long. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Eberk was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Eberk's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Eberk Bofdann, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)10 (+0) 10 (+0)5 (-3)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 370 gp.


Social Check DCs


Balimaar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with yellow socks and a vest with buckled shoes. He is portly but not overly obese. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes are passionate and lively.

Personality: This man loves singing and to teach people singing more than just about anything. He is a ruthless business man, a trait he acquired from his father.

History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: To unite with his brother; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Artistic, Entrepeneur. Bonds: Poor, Job, Family. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Balimaar Hadleigh, Male Human Monk 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp.


Social Check DCs


Pyra Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her long brown hair kept up in a rat tail. Her thin eyebrows rest above her beady red eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not believe in violence as a means to an end. She is a dedicated Spy but believes her peers are too gung-ho.

History: When she was but 5 years old her parents immigrated from the north. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Athletic, Pacifist. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Spy

Voice: German accent

Attributes [hide]

Pyra Rescue, Female Tiefling Cleric 2
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)15 (+2) 11 (+0)17 (+3)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Dalgal Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His Stetson hat is riddled with cuts and holes. His green eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. In his 14th year, his parents were killed by a brigands raid, leaving Dalgal alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of specialists.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Entrepeneur. Flaws: Ugly, Secretive, Impulsive. Bonds: Enemies. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Dalgal Broodfist, Male Dwarf Expert 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 15 (+2)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Art Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Sage uniform. His yellow fur has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Flaws: Ugly, Insane, Insomniac. Bonds: Job. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Art Grass, Male Tabaxi Adept 14
Medium (6'9") Tabaxi, Neutral Good (CR 14)
Armor Class 11
Hit Points 66 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)7 (-2) 12 (+1)8 (-1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 11
Languages
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333

Possessions: 3000 gp. Lapis lazuli (12 gp). Moonstone (50 gp). 1 Medium magic item.


Social Check DCs


Ugarth Hamilton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple white robe with tan stripes complete with hood, and carries rapiers. He wears his golden hair up in a very large beehive style do. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east to a Baker, Ugarth learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Baker. He inherited the family business which he has now maintained for 3 years.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting, Optimist. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Baker

Voice: Excited and jittery

Attributes [hide]

Ugarth Hamilton, Male Half-Orc Aristocrat 12
Medium (6'7") Half-Orc, Neutral Good (CR 12)
Armor Class 12
Hit Points 57 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Orc, Infernal, Aquan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his brown hair in a flapper bob. His skin is flawless and his violet eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with singing.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Warryn and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Warryn Sympony, Male Gnome Commoner 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Meena Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She usually wears her blue robe and has her bastard sword always slung over her shoulder. She sports a flattop hair cut. She has a tattooed face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the west to a Fortune-teller, Meena learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. After a long history of fighting, Meena and her spouse have recently divorced.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic. Bonds: Nature, Religious, Job, Family. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Meena Pingun, Female Gnome Fighter 14
Small (3'1") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 129 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Goblin
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. Tiger eye turquoise (11 gp). Zircon (40 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Sard (40 gp). Zircon (40 gp). Black star sapphire (500 gp). Sardonyx (40 gp). Peridot (40 gp). Golden yellow topaz (900 gp). Black star sapphire (500 gp). Obsidian (11 gp).


Social Check DCs

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