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NPC Generator

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Advanced [show]


Erky Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue armored body suit, with a simple white line shooting up and back down. He wears his hair in dreadlocks. His fierce green eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. His psionic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted. Bonds: Rich. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Erky Offund, Male Gnome Aristocrat 9
Small (3'4") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)6 (-2) 13 (+1)13 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nedda Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her hair in dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She never swears and excessively uses polite adverbs when speaking. As long as the job gets done she does not care how it got done.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To end her boredom; and to find somewhere to settle down

Ideals: Optimist, Professionalism. Flaws: Ugly, Mundane, Depressed. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Nedda Goodearth, Female Halfling Ranger 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills Nature +2, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs


Oriel Hornsby, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'10". She wears a brown vest and prefers pastel and green shirts. Her boots appear to have been at one point steel toed but are quite worn down, and her gloved hand is found clutching a glaive. Her hair is always cut to a buzz. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a Cartwright first and foremost. She believes firmly that knowledge should be universal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born the only child of a wealthy merchant. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has set out to sabotage the competition.

Motivation: Expand her business; and she is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Oriel Hornsby, Female Human Adept 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 44 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 9 (-1)8 (-1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Gold music box (4000 gp). Gold cup set with emeralds (4000 gp). Jeweled gold crown (7000 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Waywocket Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She is wearing a long, blue, dusty cloak, marred by beers. Her black hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Waywocket was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes her a fraud; and she loathes her own lifestyle

Ideals: Joker, Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Enemies. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Waywocket Wildwander, Female Gnome Barbarian 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Dadalan Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has styled his red crest well, parting it to the right. His gold eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: Regain custody of his son; and further expansion of business

Ideals: Optimist, Persistence. Bonds: Rich, Job, Family. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Dadalan Sumnarghthrysh, Male Dragonborn Barbarian 4
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)8 (-1) 9 (-1)13 (+1)
Skills Athletics +5, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Immeral Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a tan suit. His hair, while still mostly brown, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. Immeral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Impeccable, Logical. Flaws: Addict. Bonds: Nature. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Immeral Teinithra, Male Elf Warlock 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)14 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common, Elven, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arjhan Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has dyed his greying gold crest a little too much giving a sharp gold color. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Arjhan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Arjhan hails from a village terrorized by dire rats. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arjhan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Military, Enemies. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Arjhan Akambherylliax, Male Dragonborn Cleric 11
Medium (6'7") Dragonborn, Neutral Good (CR 11)
Armor Class 12
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)8 (-1) 17 (+3)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: 3000 gp. 1 Minor magic item.


Social Check DCs


Mijira Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black crest, when down, is lengthy. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She can't help but pocket interesting objects she comes across

History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She inherited the family business which she has now maintained for 5 years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is unsatisfied with her job

Ideals: Entrepeneur, Philantrophist. Bonds: Poor, Criminal record, Job. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Mijira Jharthraxyn, Female Dragonborn Expert 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Reirak Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and wears a grey shirt with thin yellow vertical stripes and brown pants. His left hand appears badly burned and disfigured. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.

History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: His religion dominates his actions.

Ideals: Optimist. Bonds: Religious, Nature, Family. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Reirak Brazzik, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 9 (-1)7 (-2)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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