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NPC Generator

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Advanced [show]


Dworic Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a moderate pudge and is not very fit. His hair is red and curly. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Navigator, Dworic learned a great deal about his father's area of expertise. Dworic was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dworic decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Navigator soon after.

Motivation: He is unsatisfied with his job.

Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Dworic Fireforge, Male Dwarf Barbarian 6
Medium (4'4") Dwarf, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)8 (-1) 11 (+0)10 (+0)
Skills Arcana +2, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Lapis lazuli (15 gp).


Social Check DCs


Moon On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her black fur, when down, is lengthy. Her hazel eyes dart from person to person.

Personality: She is witty, but her monotone delivery comes off as unnerving She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a soldier and died while she was still young. Moon was left her mother's suit of armor and trained in its use and care. She was granted druidic powers by her dying sister.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Bonds: Attractive, Rich, Military. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Moon On the Water, Female Tabaxi Cleric 2
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)14 (+2) 6 (-2)13 (+1)
Skills Deception +3, History +4
Senses Passive Perception 8
Languages Common, Gnoll, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. Chrysoberyl (120 gp). 1 Chain shirt.


Social Check DCs


Alberich Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a brown collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is short and brown. His eyes are hazel.

Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a slaver, Alberich was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He got away from his former life and has fallen to alcoholism.

Motivation: Further expansion of business; and expand his business

Ideals: Artistic. Flaws: Insane, Addict. Bonds: Mentor, Job. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Alberich Morigak, Male Dwarf Adept 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 88 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)17 (+3) 15 (+2)7 (-2)
Skills Deception +2, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnoll, Orc
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 13000 sp. Silver chalice with lapis lazuli gems (30 gp). Brass mug with jade inlays (500 gp). Jeweled electrum ring (2000 gp). Black velvet mask with numerous citrines (30 gp).


Social Check DCs


Thiala Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has slicked back silver hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: The child of eastern immigrants she idolized her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has comitted a past crime that haunts her to this day; and balancing her hectic life and new fletcher responsibilities is difficult

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Thiala Gentry, Female Half-Elf Ranger 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Investigation +1, Stealth +4
Senses Passive Perception 10
Languages Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oloric Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey shirt with thin tan vertical stripes and grey pants. He has shaved his head bald. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his mother was called into army service. Through the years after Oloric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Oloric's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Flaws: Addict, Antagonistic. Bonds: Rich, Military. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Oloric Balderk, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 170 gp.


Social Check DCs


Rael Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His skin is fair and his fingers are delicate and long. He has a red handlebar mustache and slicked back red hair. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rael took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Flaws: Fearful. Bonds: Attractive, Religious, Rich, Nature. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Rael Nailo, Male Half-Elf Expert 2
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 6 (-2)15 (+2)
Skills Deception +4, Medicine +0
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A silver and pearl hairclip (100 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp).


Social Check DCs


Nicor Soft, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he has a large black mantle and cape that has been intricately interwoven into his brown robe. His blue hair is matted, messy, and big. His eyes, though not visible through his cowl, are gold.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Nicor was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Nicor Soft, Male Tiefling Expert 8
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)20 (+5) 13 (+1)10 (+0)
Skills Performance +3, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Orc, Dwarven, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp. Tiger eye turquoise (12 gp). Carnelian (40 gp). Zircon (40 gp). Tourmaline (140 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp).


Social Check DCs


Adam Elton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears just a brown suit. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large black tufts of hair around his ears. His amber eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Adam has worked very hard to control his curse. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Adam Elton, Male Human Ranger 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Broce Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: Broce was born the youngest of three triplets. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and to prove his worth to the world

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Broce Cobblelob, Male Gnome Wizard 7
Small (3'6") Gnome, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 46 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 18 (+4)10 (+0) 11 (+0)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 30 pp. Black pearl (1100 gp). Jade (120 gp). White opal (1300 gp). Peridot (60 gp).


Social Check DCs

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